Exploring Contingency with Twine in the Digital History Classroom (Slides)
Originally looking for a clever way to teach about the concept of contingency in a Digital History graduate course, I stumbled upon an assignment approach that also helped my students evaluate the way they approach scholarship production, as well as introducing them to the interactive storytelling tool Twine. In this presentation, I'll talk about a particularly well-received hands-on lab assignment I developed utilizing Jason Helms' multimodal work "Play Smarter Not Harder: Developing Your Scholarly Meta" and Gabi Kiriloff's Programming Historian guide to "Interactive Fiction in the Humanities Classroom: How to Create Interactive Text Games Using Twine."
Institutions
- California University of Pennsylvania (US)
Publication Details
- Journal
- Knowledge Commons (Lakehead University)
- Published
- 2025-10-27
- DOI
- https://doi.org/10.17613/89j2c-6e688
- Primary Topic
- Nuclear Structure and Function
- Type
- article
- Field-Weighted Citation Impact
- 0.00