Gaussian-Plus-SDF SLAM: High-Fidelity 3D Reconstruction at 150+ fps

While recent Gaussian-based SLAM methods achieve photorealistic reconstruction from RGB-D data, their computational performance remains a critical bottleneck. State-of-the-art techniques operate at less than 20 fps, significantly lagging behind geometry-based approaches like KinectFusion (hundreds of fps). This limitation stems from the heavy computational burden: modeling scenes requires numerous Gaussians and complex iterative optimization to fit RGB-D data; insufficient Gaussian counts or optimization iterations cause severe quality degradation. To address this, we propose a Gaussian-SDF hybrid representation, combining a colorized signed distance field (SDF) for smooth geometry and appearance with 3D Gaussians to capture underrepresented details. The SDF is efficiently constructed via RGB-D fusion (as in geometry-based methods), while Gaussians undergo iterative optimization. Our representation enables significant Gaussian reduction (50% fewer) by avoiding full-scene Gaussian modeling, and efficient Gaussian optimization (75% fewer iterations) through targeted appearance refinement. Building upon this representation, we develop GPS-SLAM (Gaussian-plus-SDF SLAM), a real-time 3D reconstruction system achieving over 150 fps on real-world Azure Kinect sequences, faster by an order-of-magnitude than state-of-the-art techniques while maintaining comparable reconstruction quality. The source code and data are available at https://gapszju.github.io/GPS-SLAM.

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Publication Details

Journal
Computational Visual Media
Published
2025-10-27
DOI
https://doi.org/10.26599/cvm.2025.9450513
Primary Topic
Robotics and Sensor-Based Localization
Type
article
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article

Gaussian-Plus-SDF SLAM: High-Fidelity 3D Reconstruction at 150+ fps

Computational Visual Media
Robotics and Sensor-Based Localization
article

Gaussian-Plus-SDF SLAM: High-Fidelity 3D Reconstruction at 150+ fps

article en

Abstract

While recent Gaussian-based SLAM methods achieve photorealistic reconstruction from RGB-D data, their computational performance remains a critical bottleneck. State-of-the-art techniques operate at less than 20 fps, significantly lagging behind geometry-based approaches like KinectFusion (hundreds of fps). This limitation stems from the heavy computational burden: modeling scenes requires numerous Gaussians and complex iterative optimization to fit RGB-D data; insufficient Gaussian counts or optimization iterations cause severe quality degradation. To address this, we propose a Gaussian-SDF hybrid representation, combining a colorized signed distance field (SDF) for smooth geometry and appearance with 3D Gaussians to capture underrepresented details. The SDF is efficiently constructed via RGB-D fusion (as in geometry-based methods), while Gaussians undergo iterative optimization. Our representation enables significant Gaussian reduction (50% fewer) by avoiding full-scene Gaussian modeling, and efficient Gaussian optimization (75% fewer iterations) through targeted appearance refinement. Building upon this representation, we develop GPS-SLAM (Gaussian-plus-SDF SLAM), a real-time 3D reconstruction system achieving over 150 fps on real-world Azure Kinect sequences, faster by an order-of-magnitude than state-of-the-art techniques while maintaining comparable reconstruction quality. The source code and data are available at https://gapszju.github.io/GPS-SLAM.

Computational Visual MediaVol. 11(6)
Zhejiang University (CN)
Sustainable cities and communities
Openalex Percentile: Top 33%
Robotics and Sensor-Based Localization
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Gaussian-Plus-SDF SLAM: High-Fidelity 3D Reconstruction at 150+ fps · Computational Visual Media (2025) | TGRS Research Map | TGRS