Computational Techniques Behind Modern Visual Effects: A Technical Perspective

This paper explores the computational foundations of modern Visual Effects (VFX), highlighting key techniques like ray tracing, fluid simulation, and motion capture. It explains how GPU acceleration and shader programming enable real-time VFX in games and virtual reality. The integration of AI, including CNNs and GANs, is transforming animation and content generation. Challenges such as memory management and latency are addressed alongside optimization strategies. A case study on Unreal Engine’s virtual production illustrates the future of immersive, intelligent VFX workflows.

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Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2025-10-26
DOI
https://doi.org/10.5281/zenodo.17449776
Primary Topic
Human Motion and Animation
Type
article
Field-Weighted Citation Impact
0.00
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article

Computational Techniques Behind Modern Visual Effects: A Technical Perspective

Zenodo (CERN European Organization for Nuclear Research)
Human Motion and Animation
article

Computational Techniques Behind Modern Visual Effects: A Technical Perspective

article en

Abstract

This paper explores the computational foundations of modern Visual Effects (VFX), highlighting key techniques like ray tracing, fluid simulation, and motion capture. It explains how GPU acceleration and shader programming enable real-time VFX in games and virtual reality. The integration of AI, including CNNs and GANs, is transforming animation and content generation. Challenges such as memory management and latency are addressed alongside optimization strategies. A case study on Unreal Engine’s virtual production illustrates the future of immersive, intelligent VFX workflows.

Zenodo (CERN European Organization for Nuclear Research)
Varendra University (BD)
Openalex Percentile: Top 43%
Human Motion and Animation
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Computational Techniques Behind Modern Visual Effects: A Technical Perspective · Zenodo (CERN European Organization for Nuclear Research) (2025) | TGRS Research Map | TGRS