Pedagogical attachments and Virtual Reality: on immersion with digital technology in school

This paper explores what comes to matter pedagogically when introducing Virtual Reality (VR) in Vocational Education and Training (VET) schools. In spite of the general understanding that digital technologies rarely work as anticipated, research exploring how VR unfolds in schools and how it gives way to specific pedagogical forms of acting, thinking, and relating to others, is scarcer. Addressing this gap, we explicate our ethnographic fieldwork in one Belgian school through sensitivities derived from Science and Technology Studies (STS). Specifically, thinking with the concept of «attachment» (and its corollary «detachment») to indicate how educational ways of being are continuously in the making in classroom practices, our fieldwork shows how different types of attachments (i.e. communizing, instancing, modulating, conditioning), that emerge through concrete and heterogeneous acts, relate to different forms of «immersion». Conclusively, the paper discusses the need to further unpack how technologies always come to matter pedagogically in specific ways and argues that an appropriate terminology is necessary to articulate this. To this extent, we propose the concepts of «pedagogical attachments» and immersion to enunciate the pedagogical specificity of what is at stake when introducing digital technologies in the classroom.

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Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2025-10-16
DOI
https://doi.org/10.5281/zenodo.17375021
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
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article

Pedagogical attachments and Virtual Reality: on immersion with digital technology in school

Zenodo (CERN European Organization for Nuclear Research)
Virtual Reality Applications and Impacts
article

Pedagogical attachments and Virtual Reality: on immersion with digital technology in school

article en

Abstract

This paper explores what comes to matter pedagogically when introducing Virtual Reality (VR) in Vocational Education and Training (VET) schools. In spite of the general understanding that digital technologies rarely work as anticipated, research exploring how VR unfolds in schools and how it gives way to specific pedagogical forms of acting, thinking, and relating to others, is scarcer. Addressing this gap, we explicate our ethnographic fieldwork in one Belgian school through sensitivities derived from Science and Technology Studies (STS). Specifically, thinking with the concept of «attachment» (and its corollary «detachment») to indicate how educational ways of being are continuously in the making in classroom practices, our fieldwork shows how different types of attachments (i.e. communizing, instancing, modulating, conditioning), that emerge through concrete and heterogeneous acts, relate to different forms of «immersion». Conclusively, the paper discusses the need to further unpack how technologies always come to matter pedagogically in specific ways and argues that an appropriate terminology is necessary to articulate this. To this extent, we propose the concepts of «pedagogical attachments» and immersion to enunciate the pedagogical specificity of what is at stake when introducing digital technologies in the classroom.

Zenodo (CERN European Organization for Nuclear Research)
Helmut Schmidt University (DE), Zurich University of Teacher Education (CH)
Quality Education
Openalex Percentile: Top 44%
Virtual Reality Applications and Impacts
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