Development of a Serious Game for Mental Health: Requirements Analysis via the Delphi Method

Mental health disorders represent a significant global challenge, particularly among young adults. While serious games are emerging as a promising complementary tool for mental health support, their efficacy hinges on a design that deeply integrates the needs of both patients and clinicians. This study aims to identify and synthesize the essential requirements for a serious game designed to support young adults with anxiety and/or depression, using the Delphi method. A qualitative and exploratory study was conducted with 17 participants (10 patients diagnosed with anxiety and/or depression and seven mental health professionals). Data on desired features, mechanics, and ethical considerations were collected via structured online questionnaires and analyzed using Thematic Content Analysis. The analysis revealed convergence between the two groups on several requirements, including a therapeutic core gameplay loop, a gamified and clinically relevant progress dashboard, a positive reinforcement system, and the importance of a validated, ethical, and safe environment that aligns with patients’ need for a welcoming, non-judgmental space. These findings provide actionable guidelines for the second Delphi round, aimed at achieving quantitative consensus for the subsequent design of the serious game.

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Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2025-10-16
DOI
https://doi.org/10.5281/zenodo.17364448
Primary Topic
Digital Mental Health Interventions
Type
article
Field-Weighted Citation Impact
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article

Development of a Serious Game for Mental Health: Requirements Analysis via the Delphi Method

Zenodo (CERN European Organization for Nuclear Research)
Digital Mental Health Interventions
article

Development of a Serious Game for Mental Health: Requirements Analysis via the Delphi Method

article en

Abstract

Mental health disorders represent a significant global challenge, particularly among young adults. While serious games are emerging as a promising complementary tool for mental health support, their efficacy hinges on a design that deeply integrates the needs of both patients and clinicians. This study aims to identify and synthesize the essential requirements for a serious game designed to support young adults with anxiety and/or depression, using the Delphi method. A qualitative and exploratory study was conducted with 17 participants (10 patients diagnosed with anxiety and/or depression and seven mental health professionals). Data on desired features, mechanics, and ethical considerations were collected via structured online questionnaires and analyzed using Thematic Content Analysis. The analysis revealed convergence between the two groups on several requirements, including a therapeutic core gameplay loop, a gamified and clinically relevant progress dashboard, a positive reinforcement system, and the importance of a validated, ethical, and safe environment that aligns with patients’ need for a welcoming, non-judgmental space. These findings provide actionable guidelines for the second Delphi round, aimed at achieving quantitative consensus for the subsequent design of the serious game.

Zenodo (CERN European Organization for Nuclear Research)
De La Salle Araneta University (PH), Universidade Federal de Uberlândia (BR)
Openalex Percentile: Top 42%
Digital Mental Health Interventions
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Development of a Serious Game for Mental Health: Requirements Analysis via the Delphi Method · Zenodo (CERN European Organization for Nuclear Research) (2025) | TGRS Research Map | TGRS