Navigating Tensions Using Serious Games: Integrating <scp>VR</scp> , Gamification, and <scp>GenAI</scp> for De‐Escalating Patron Crises in Libraries

ABSTRACT Addressing the need for effective LIS training in handling patron crises, this alternative event showcases the potential of integrating Virtual Reality (VR), Generative AI (GenAI), and serious games. We present a 90‐minute interactive session demonstrating a Unity‐based serious game designed for de‐escalation skill development for LIS students and professionals. Using Meta Quest 3 VR headsets, attendees will navigate a virtual library, learn techniques through gamification, and apply them by interacting with a dynamic GenAI bot (“Arthur”) simulating a patron in distress. The event combines presentation and hands‐on demonstration, exploring topics like serious VR games, GenAI roleplaying, gamification, and VR for high‐stress simulation. Participants will understand the application of these technologies in LIS training, experience a specific use case, and contribute to brainstorming future possibilities, targeting researchers, professionals, and students interested in technology‐enhanced learning.

Institutions

Publication Details

Journal
Proceedings of the Association for Information Science and Technology
Published
2025-10-01
DOI
https://doi.org/10.1002/pra2.1392
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Navigating Tensions Using Serious Games: Integrating VR , Gamification, and GenAI for De‐Escalating Patron Crises in Libraries

Proceedings of the Association for Information Science and Technology
Educational Games and Gamification
article

Navigating Tensions Using Serious Games: Integrating VR , Gamification, and GenAI for De‐Escalating Patron Crises in Libraries

article en

Abstract

ABSTRACT Addressing the need for effective LIS training in handling patron crises, this alternative event showcases the potential of integrating Virtual Reality (VR), Generative AI (GenAI), and serious games. We present a 90‐minute interactive session demonstrating a Unity‐based serious game designed for de‐escalation skill development for LIS students and professionals. Using Meta Quest 3 VR headsets, attendees will navigate a virtual library, learn techniques through gamification, and apply them by interacting with a dynamic GenAI bot (“Arthur”) simulating a patron in distress. The event combines presentation and hands‐on demonstration, exploring topics like serious VR games, GenAI roleplaying, gamification, and VR for high‐stress simulation. Participants will understand the application of these technologies in LIS training, experience a specific use case, and contribute to brainstorming future possibilities, targeting researchers, professionals, and students interested in technology‐enhanced learning.

Proceedings of the Association for Information Science and TechnologyVol. 62(1)
University of South Carolina (US), University at Albany, State University of New York (US)
Quality Education
Openalex Percentile: Top 40%
Educational Games and Gamification
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