reDesignED Authentic Task Rubric Ver.1 CC-BY-NC-SA 4.0.pdf

Overview The Authentic Task Rubric helps educators evaluate and improve learning experiences using 18 research-based design principles. Use it when designing new courses, revising curriculum, or evaluating learning activities for quality and effectiveness.Who should use it: Instructional designers, educators, curriculum developers, educational leaders, and design teams working to create engaging, meaningful learning experiences. How to use the rubric Step 1: Select what to evaluateChoose a complete learning experience—an entire course, a significant unit of study typically multiple weeks long. The rubric works best for sustained experiences rather than individual lessons.Step 2: Score each principleFor each of the 18 principles, assign a score (0-3) based on how much of your learning experience demonstrates the principle. Consider both the time students spend AND the grade weight—if 70% of time involves collaboration but the group product is only worth 10% of the grade, this communicates to students that collaboration has a low value.EXEMPLARY (3): ≥60% of learning time and grade allocationNOTABLE (2): 40-59% of learning time and grade allocationDEVELOPING (1): 20-39% of learning time and grade allocationEMERGING (0): <20% of learning time and grade allocationStep 3: Calculate and InterpretAdd all points to arrive at an Active Learning (AL) Score (maximum 54 points). Research shows that high AL scores correlate significantly with student engagement, learning transfer, and the development of 21st century skills. Use low AL scores to identify redesign priorities.Score Interpretation45-54: Exceptional active learning design40-44: Strong active learning with enhancement opportunities32-39: Moderate active learning; significant redesign recommended24-31: Emerging active learning; major revision needed00-23: Traditional design; comprehensive redesign requiredResearch FoundationThis rubric synthesizes over two decades of peer-reviewed research. The foundational framework emerged from Herrington and Oliver’s (2000) seminal work on authentic learning environments, which established that authentic tasks reflecting real-world complexity significantly enhance engagement and knowledge transfer. This was elaborated in Herrington, Reeves, and Oliver’s (2009) comprehensive guide to authentic e-learning.The current 18 principles result from iterative design-based research. Reilly and Reeves (2022) systematically refined these principles through collaborative work with educators, demonstrating measurably improved learner engagement and learning outcomes. Their 2023 study validated these principles as effective boundary objects for fostering 21st Century skills. Recent synthesis work (Reilly & Reeves, 2024a, 2024b) demonstrate the use of the rubric as a design tool to optimize learning experiences for real-world and learner relevance.Tips for SuccessDo: Be honest in evaluation—the rubric only helps with accurate assessment. Focus on evidence from actual time and grade allocation. Start small by improving 2-3 principles at a time. Document changes to track impact over time.Don’t: Inflate scores aspirationally—this prevents identifying real improvement areas. Evaluate too small a scope—single lessons lack meaningful assessment opportunity. Expect perfection—many excellent courses score in the moderate to strong range. Ignore context—some disciplines naturally emphasize certain principles more than others.Frequently Asked QuestionsCan I modify the rubric? Yes. The Authentic Task Rubric Ver. 1 by reDesignED (2025) is licensed under Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC-BY-NC-SA 4.0). You are free to share and adapt this material with attribution, for non-commercial purposes, under the same license terms.What if my discipline doesn’t support certain principles? The design principles adapt across the disciplines with varying emphasis. Focus on implementing the design principles rather than perfect scores everywhere.How often should I evaluate? Initially: before design, after design, and after first implementation. Subsequently: annually or when making significant revisions.What’s the difference between this and earlier versions of the rubric? This 18 point rubric builds on the original 12 Authentic Task principles by Herrington Reeves and Oliver (2009) by including six learner-centered principles.How do I cite the work? Please cite the following work: Reilly, C., & Reeves, T. C. (2024). Keep It Real: The Benefits of Authentic Tasks in Contemporary Learning Environments. In Trends and Issues in Instructional Design and Technology (pp. 201-217). Routledge.Getting StartedDownload the rubric (available below)Score your first learning experienceIdentify 2-3 priority improvement areasMake targeted revisions using rubric guidanceShare your experience to widen the research base ([email protected])

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Zenodo (CERN European Organization for Nuclear Research)
Published
2025-10-15
DOI
https://doi.org/10.5281/zenodo.17363713
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Engineering Education and Pedagogy
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article
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article

reDesignED Authentic Task Rubric Ver.1 CC-BY-NC-SA 4.0.pdf

Zenodo (CERN European Organization for Nuclear Research)
Engineering Education and Pedagogy
article

reDesignED Authentic Task Rubric Ver.1 CC-BY-NC-SA 4.0.pdf

article en

Abstract

Overview The Authentic Task Rubric helps educators evaluate and improve learning experiences using 18 research-based design principles. Use it when designing new courses, revising curriculum, or evaluating learning activities for quality and effectiveness.Who should use it: Instructional designers, educators, curriculum developers, educational leaders, and design teams working to create engaging, meaningful learning experiences. How to use the rubric Step 1: Select what to evaluateChoose a complete learning experience—an entire course, a significant unit of study typically multiple weeks long. The rubric works best for sustained experiences rather than individual lessons.Step 2: Score each principleFor each of the 18 principles, assign a score (0-3) based on how much of your learning experience demonstrates the principle. Consider both the time students spend AND the grade weight—if 70% of time involves collaboration but the group product is only worth 10% of the grade, this communicates to students that collaboration has a low value.EXEMPLARY (3): ≥60% of learning time and grade allocationNOTABLE (2): 40-59% of learning time and grade allocationDEVELOPING (1): 20-39% of learning time and grade allocationEMERGING (0): <20% of learning time and grade allocationStep 3: Calculate and InterpretAdd all points to arrive at an Active Learning (AL) Score (maximum 54 points). Research shows that high AL scores correlate significantly with student engagement, learning transfer, and the development of 21st century skills. Use low AL scores to identify redesign priorities.Score Interpretation45-54: Exceptional active learning design40-44: Strong active learning with enhancement opportunities32-39: Moderate active learning; significant redesign recommended24-31: Emerging active learning; major revision needed00-23: Traditional design; comprehensive redesign requiredResearch FoundationThis rubric synthesizes over two decades of peer-reviewed research. The foundational framework emerged from Herrington and Oliver’s (2000) seminal work on authentic learning environments, which established that authentic tasks reflecting real-world complexity significantly enhance engagement and knowledge transfer. This was elaborated in Herrington, Reeves, and Oliver’s (2009) comprehensive guide to authentic e-learning.The current 18 principles result from iterative design-based research. Reilly and Reeves (2022) systematically refined these principles through collaborative work with educators, demonstrating measurably improved learner engagement and learning outcomes. Their 2023 study validated these principles as effective boundary objects for fostering 21st Century skills. Recent synthesis work (Reilly & Reeves, 2024a, 2024b) demonstrate the use of the rubric as a design tool to optimize learning experiences for real-world and learner relevance.Tips for SuccessDo: Be honest in evaluation—the rubric only helps with accurate assessment. Focus on evidence from actual time and grade allocation. Start small by improving 2-3 principles at a time. Document changes to track impact over time.Don’t: Inflate scores aspirationally—this prevents identifying real improvement areas. Evaluate too small a scope—single lessons lack meaningful assessment opportunity. Expect perfection—many excellent courses score in the moderate to strong range. Ignore context—some disciplines naturally emphasize certain principles more than others.Frequently Asked QuestionsCan I modify the rubric? Yes. The Authentic Task Rubric Ver. 1 by reDesignED (2025) is licensed under Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC-BY-NC-SA 4.0). You are free to share and adapt this material with attribution, for non-commercial purposes, under the same license terms.What if my discipline doesn’t support certain principles? The design principles adapt across the disciplines with varying emphasis. Focus on implementing the design principles rather than perfect scores everywhere.How often should I evaluate? Initially: before design, after design, and after first implementation. Subsequently: annually or when making significant revisions.What’s the difference between this and earlier versions of the rubric? This 18 point rubric builds on the original 12 Authentic Task principles by Herrington Reeves and Oliver (2009) by including six learner-centered principles.How do I cite the work? Please cite the following work: Reilly, C., & Reeves, T. C. (2024). Keep It Real: The Benefits of Authentic Tasks in Contemporary Learning Environments. In Trends and Issues in Instructional Design and Technology (pp. 201-217). Routledge.Getting StartedDownload the rubric (available below)Score your first learning experienceIdentify 2-3 priority improvement areasMake targeted revisions using rubric guidanceShare your experience to widen the research base ([email protected])

Zenodo (CERN European Organization for Nuclear Research)
Red Hat (United States) (US)
Openalex Percentile: Top 38%
Engineering Education and Pedagogy
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