Pengembangan Media Board Game VOKUBA (Volume Kubus dan Balok) pada Pembelajaran Matematika Kelas V Sekolah Dasar

This study was motivated by the difficulty of students in understanding concepts and linking new concepts with previously learned concepts, as well as the boredom of students in learning mathematics at SD Muhammadiyah Ngijon 1. This study aims to develop game-based learning media in the form of a VOKUBA (Volume of Cubes and Beams) Board Game. The type of research conducted is education and development research (R&D) with the ADDIE model, the data collection techniques used are observation, interview, and questionnaire. The data analysis technique used is qualitative descriptive analysis. The results of the analysis on media and material expert validation received a score of 96.75% Furthermore, the results of the VOKUBA Board Game media practicality test on teachers and students received a score of 90%. Based on these results, it can be concluded that the material and media packaged in the VOKUBA Board Game media are in the “Very Feasible” category, and based on the conversion guidelines for the practicality test of the VOKUBA Board Game media are included in the “Very Practical” category.

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Publication Details

Journal
Edukasi Jurnal Penelitian dan Artikel Pendidikan
Published
2025-06-27
DOI
https://doi.org/10.31603/edukasi.v17i1.13508
Primary Topic
Online Learning Methods and Innovations
Type
article
Field-Weighted Citation Impact
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article

Pengembangan Media Board Game VOKUBA (Volume Kubus dan Balok) pada Pembelajaran Matematika Kelas V Sekolah Dasar

Edukasi Jurnal Penelitian dan Artikel Pendidikan
Online Learning Methods and Innovations
article

Pengembangan Media Board Game VOKUBA (Volume Kubus dan Balok) pada Pembelajaran Matematika Kelas V Sekolah Dasar

article en

Abstract

This study was motivated by the difficulty of students in understanding concepts and linking new concepts with previously learned concepts, as well as the boredom of students in learning mathematics at SD Muhammadiyah Ngijon 1. This study aims to develop game-based learning media in the form of a VOKUBA (Volume of Cubes and Beams) Board Game. The type of research conducted is education and development research (R&D) with the ADDIE model, the data collection techniques used are observation, interview, and questionnaire. The data analysis technique used is qualitative descriptive analysis. The results of the analysis on media and material expert validation received a score of 96.75% Furthermore, the results of the VOKUBA Board Game media practicality test on teachers and students received a score of 90%. Based on these results, it can be concluded that the material and media packaged in the VOKUBA Board Game media are in the “Very Feasible” category, and based on the conversion guidelines for the practicality test of the VOKUBA Board Game media are included in the “Very Practical” category.

Edukasi Jurnal Penelitian dan Artikel PendidikanVol. 17(1)
Yogyakarta State University (ID)
Quality Education
Openalex Percentile: Top 35%
Online Learning Methods and Innovations
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