Breaking the 2D Dependency: What Limits 3D-Only Open-Vocabulary Scene Understanding

Accepted at CBMI 2025. Post-print version. Open-vocabulary 3D scene understanding, i.e., recognizing and classifying objects in 3D scenes without being limited to a predefined set of classes, is a foundational task for robotics and extended reality applications.Current leading methods often rely on 2D foundation models to extract semantics, then projected in 3D.This paper investigates the viability of a purely 3D-native pipeline, thereby eliminating dependencies on 2D models and reprojections.We systematically explored various architectural combinations using established 3D components.However, our extensive experiments on benchmark datasets reveal significant performance limitations with this direct 3D-native approach, with performance metrics falling short of expectations.Rather than a simple failure, these outcomes provide critical insights into the current deficiencies of existing 3D models when cascaded for complex open-vocabulary tasks.We highlight the lessons learned, identify the pipeline's limitations (e.g., segmenter-encoder domain gap, robustness to imperfect segmentations), and posit future research directions.We argue that a fundamental rethinking of model design and interplay is necessary to realize the potential of truly 3D-native open-vocabulary understanding.

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Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2025-10-13
DOI
https://doi.org/10.5281/zenodo.17338755
Primary Topic
Multimodal Machine Learning Applications
Type
article
Field-Weighted Citation Impact
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article

Breaking the 2D Dependency: What Limits 3D-Only Open-Vocabulary Scene Understanding

Zenodo (CERN European Organization for Nuclear Research)
Multimodal Machine Learning Applications
article

Breaking the 2D Dependency: What Limits 3D-Only Open-Vocabulary Scene Understanding

article en

Abstract

Accepted at CBMI 2025. Post-print version. Open-vocabulary 3D scene understanding, i.e., recognizing and classifying objects in 3D scenes without being limited to a predefined set of classes, is a foundational task for robotics and extended reality applications.Current leading methods often rely on 2D foundation models to extract semantics, then projected in 3D.This paper investigates the viability of a purely 3D-native pipeline, thereby eliminating dependencies on 2D models and reprojections.We systematically explored various architectural combinations using established 3D components.However, our extensive experiments on benchmark datasets reveal significant performance limitations with this direct 3D-native approach, with performance metrics falling short of expectations.Rather than a simple failure, these outcomes provide critical insights into the current deficiencies of existing 3D models when cascaded for complex open-vocabulary tasks.We highlight the lessons learned, identify the pipeline's limitations (e.g., segmenter-encoder domain gap, robustness to imperfect segmentations), and posit future research directions.We argue that a fundamental rethinking of model design and interplay is necessary to realize the potential of truly 3D-native open-vocabulary understanding.

Zenodo (CERN European Organization for Nuclear Research)
University of Pisa (IT), Istituto di Scienza e Tecnologie dell'Informazione "Alessandro Faedo" (IT), University of Glasgow (GB)
Quality Education
Openalex Percentile: Top 44%
Multimodal Machine Learning Applications
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Breaking the 2D Dependency: What Limits 3D-Only Open-Vocabulary Scene Understanding · Zenodo (CERN European Organization for Nuclear Research) (2025) | TGRS Research Map | TGRS