Use of Game-Based Learning Media Education as An Effort to Increase Interest Elementary School Students Learning

The decline in interest in learning among elementary school students is one of the challenges in the world of education that needs to be addressed immediately. Especially in this digital era, of course we also have to keep up with the times. One innovative solution that can be applied is the use of educational game-based learning media. This study aims to analyze the effectiveness of using educational games in increasing interest in learning among elementary school students. The method used is a literature study and observation of the implementation of game-based learning media in several elementary schools. The results of the study show that educational games can increase student involvement in the learning process, strengthen conceptual understanding, and create a pleasant learning atmosphere. In addition, the use of games can also stimulate students' curiosity and intrinsic motivation. Thus, educational game-based learning media can be an effective strategy in increasing interest in learning among elementary school students. The existence of this learning media is to train students' responses to digital media containing character education in the material being taught. The use of educational game-based learning media is very helpful in learning during the pandemic, because learning with this technology media can be accessed anywhere and anytime, thus providing convenience in helping students learn. The use of educational game-based learning media provides a new and different learning atmosphere.

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Publication Details

Journal
JERIT Journal of Educational Research and Innovation Technology
Published
2025-06-30
DOI
https://doi.org/10.34125/jerit.v2i1.23
Primary Topic
Dietary Effects on Health
Type
article
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0.00
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article

Use of Game-Based Learning Media Education as An Effort to Increase Interest Elementary School Students Learning

JERIT Journal of Educational Research and Innovation Technology
Dietary Effects on Health
article

Use of Game-Based Learning Media Education as An Effort to Increase Interest Elementary School Students Learning

article en

Abstract

The decline in interest in learning among elementary school students is one of the challenges in the world of education that needs to be addressed immediately. Especially in this digital era, of course we also have to keep up with the times. One innovative solution that can be applied is the use of educational game-based learning media. This study aims to analyze the effectiveness of using educational games in increasing interest in learning among elementary school students. The method used is a literature study and observation of the implementation of game-based learning media in several elementary schools. The results of the study show that educational games can increase student involvement in the learning process, strengthen conceptual understanding, and create a pleasant learning atmosphere. In addition, the use of games can also stimulate students' curiosity and intrinsic motivation. Thus, educational game-based learning media can be an effective strategy in increasing interest in learning among elementary school students. The existence of this learning media is to train students' responses to digital media containing character education in the material being taught. The use of educational game-based learning media is very helpful in learning during the pandemic, because learning with this technology media can be accessed anywhere and anytime, thus providing convenience in helping students learn. The use of educational game-based learning media provides a new and different learning atmosphere.

JERIT Journal of Educational Research and Innovation TechnologyVol. 2(1)
Universitas Jambi (ID), State University of Padang (ID), Universitas Nahdlatul Ulama Indonesia (ID)
Quality Education
Openalex Percentile: Top 41%
Dietary Effects on Health
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Use of Game-Based Learning Media Education as An Effort to Increase Interest Elementary School Students Learning · JERIT Journal of Educational Research and Innovation Technology (2025) | TGRS Research Map | TGRS