HOW VR AND AR ARE CHANGING EDUCATION IN 2025

The article discusses the rapid development of Virtual Reality (VR) and Augmented Reality (AR) technologies in education as of 2025. It highlights how these tools are transforming teaching and learning by providing immersive, interactive, and cost-effective experiences. The text explains that schools, universities, and training centers are increasingly adopting AR/VR to make complex or abstract subjects easier to understand through virtual laboratories, simulations, field trips, and practical exercises in safe digital environments. The article also reviews several of the most effective and popular AR/VR educational platforms of 2025, emphasizing their unique features, benefits, and ways they enhance modern education.

Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2025-10-13
DOI
https://doi.org/10.5281/zenodo.17341377
Primary Topic
Impulse Buying and Technology Impacts
Type
article
Field-Weighted Citation Impact
0.00
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article

HOW VR AND AR ARE CHANGING EDUCATION IN 2025

Zenodo (CERN European Organization for Nuclear Research)
Impulse Buying and Technology Impacts
article

HOW VR AND AR ARE CHANGING EDUCATION IN 2025

article en

Abstract

The article discusses the rapid development of Virtual Reality (VR) and Augmented Reality (AR) technologies in education as of 2025. It highlights how these tools are transforming teaching and learning by providing immersive, interactive, and cost-effective experiences. The text explains that schools, universities, and training centers are increasingly adopting AR/VR to make complex or abstract subjects easier to understand through virtual laboratories, simulations, field trips, and practical exercises in safe digital environments. The article also reviews several of the most effective and popular AR/VR educational platforms of 2025, emphasizing their unique features, benefits, and ways they enhance modern education.

Zenodo (CERN European Organization for Nuclear Research)
Quality Education
Openalex Percentile: Top 32%
Impulse Buying and Technology Impacts
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