DEVELOPMENT OF EDUCATIONAL GAME MEDIA WITH AN ETHNOMATHEMATICS APPROACH BASED ON BANYUMAS CULTURE AND SCIENCE

Numeracy skills, scientific literacy, and sociocultural awareness are essential competencies that students must possess to solve humanistic and science-based problems. One way to enhance these skills is through educational game-based learning. Therefore, this study aims to develop educational game media with an ethnomathematics approach based on Banyumas culture integrated with science. The research method used is Research and Development (R&D). The results of this study show that the educational game media with an ethnomathematics approach based on Banyumas culture integrated with science is valid and feasible for use. Validation results include material and mathematics context expert validation at 80%, categorized as “valid”; science content expert validation at 98.45%, categorized as “very valid”; and media expert validation at 86.25%, categorized as “very valid”. This is further supported by the results of the mathematics teacher questionnaire of 90.15% with the category "very interesting", the science teacher questionnaire of 90.46% with the category "very interesting", and small group trials of 83.28% with the category "very interesting".

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Publication Details

Journal
INSPIRAMATIKA
Published
2025-06-30
DOI
https://doi.org/10.52166/inspiramatika.v11i1.9517
Primary Topic
Mathematics Education and Pedagogy
Type
article
Field-Weighted Citation Impact
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article

DEVELOPMENT OF EDUCATIONAL GAME MEDIA WITH AN ETHNOMATHEMATICS APPROACH BASED ON BANYUMAS CULTURE AND SCIENCE

INSPIRAMATIKA
Mathematics Education and Pedagogy
article

DEVELOPMENT OF EDUCATIONAL GAME MEDIA WITH AN ETHNOMATHEMATICS APPROACH BASED ON BANYUMAS CULTURE AND SCIENCE

article en

Abstract

Numeracy skills, scientific literacy, and sociocultural awareness are essential competencies that students must possess to solve humanistic and science-based problems. One way to enhance these skills is through educational game-based learning. Therefore, this study aims to develop educational game media with an ethnomathematics approach based on Banyumas culture integrated with science. The research method used is Research and Development (R&D). The results of this study show that the educational game media with an ethnomathematics approach based on Banyumas culture integrated with science is valid and feasible for use. Validation results include material and mathematics context expert validation at 80%, categorized as “valid”; science content expert validation at 98.45%, categorized as “very valid”; and media expert validation at 86.25%, categorized as “very valid”. This is further supported by the results of the mathematics teacher questionnaire of 90.15% with the category "very interesting", the science teacher questionnaire of 90.46% with the category "very interesting", and small group trials of 83.28% with the category "very interesting".

INSPIRAMATIKAVol. 11(1)
Universitas Wijayakusuma Purwokerto (ID)
Quality Education
Openalex Percentile: Top 36%
Mathematics Education and Pedagogy
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DEVELOPMENT OF EDUCATIONAL GAME MEDIA WITH AN ETHNOMATHEMATICS APPROACH BASED ON BANYUMAS CULTURE AND SCIENCE · INSPIRAMATIKA (2025) | TGRS Research Map | TGRS