IMPLEMENTASI APLIKASI TUR VIRTUAL 360 BERBASIS VIRTUAL REALITY UNTUK PENGENALAN KAMPUS UNITAMA

This research focuses on the development of an Android-based virtual tour application to introduce the facilities and infrastructure of Universitas Teknologi Akba Makassar (UNITAMA) using Virtual Reality (VR) technology and the 360-degree panoramic image method. The objective of this study is to create an interactive medium for students, prospective new students, and their parents to access detailed information about the campus environment. The research employs the Multimedia Development Life Cycle (MDLC) method, consisting of concept, design, material collection, assembly, testing, and distribution. Testing results using the Blackbox method showed that the application functions properly, while user experience evaluation recorded an average score above 91%, with clarity achieving the highest score of 98.3%. This indicates that the application is effective as a digital campus introduction medium and provides an interactive and realistic experience..

Institutions

Publication Details

Journal
Jurnal Informatika Progres
Published
2025-09-08
DOI
https://doi.org/10.56708/progres.v17i1.481
Primary Topic
Microbial Natural Products and Biosynthesis
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

IMPLEMENTASI APLIKASI TUR VIRTUAL 360 BERBASIS VIRTUAL REALITY UNTUK PENGENALAN KAMPUS UNITAMA

Jurnal Informatika Progres
Microbial Natural Products and Biosynthesis
article

IMPLEMENTASI APLIKASI TUR VIRTUAL 360 BERBASIS VIRTUAL REALITY UNTUK PENGENALAN KAMPUS UNITAMA

article en

Abstract

This research focuses on the development of an Android-based virtual tour application to introduce the facilities and infrastructure of Universitas Teknologi Akba Makassar (UNITAMA) using Virtual Reality (VR) technology and the 360-degree panoramic image method. The objective of this study is to create an interactive medium for students, prospective new students, and their parents to access detailed information about the campus environment. The research employs the Multimedia Development Life Cycle (MDLC) method, consisting of concept, design, material collection, assembly, testing, and distribution. Testing results using the Blackbox method showed that the application functions properly, while user experience evaluation recorded an average score above 91%, with clarity achieving the highest score of 98.3%. This indicates that the application is effective as a digital campus introduction medium and provides an interactive and realistic experience..

Jurnal Informatika ProgresVol. 17(1)
Universitas Teknologi Sulawesi (ID), Universitas Teknologi Indonesia (ID), State University of Makassar (ID)
Responsible consumption and production
Openalex Percentile: Top 39%
Microbial Natural Products and Biosynthesis
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.