The Influence of Virtual Lab, Gamification, and Augmented Reality on Students' Understanding of Microbiology Concepts

This article is a literature study that aims to examine the effect of the use of Virtual Lab, Gamification, and Augmented Reality (AR) on students' understanding of microbiology concepts. Along with the development of technology in the world of education, conventional learning methods have undergone significant transformations. Virtual Lab allows microbiology practicums to be carried out simulatively, Gamification encourages learning motivation through game elements, and AR visualizes complex microbiology objects interactively. This study collects and analyzes the results of previous studies that are relevant in the context of higher education. The results of the study show that the three technological approaches are generally able to improve students' understanding of microbiology concepts, increase interest in learning, and strengthen critical thinking skills. However, the success of its implementation is highly dependent on the readiness of the institution, the competence of lecturers, and the characteristics of students.

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Publication Details

Journal
Siber International Journal of Education Technology (SIJET)
Published
2025-05-05
DOI
https://doi.org/10.38035/sijet.v2i3.182
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

The Influence of Virtual Lab, Gamification, and Augmented Reality on Students' Understanding of Microbiology Concepts

Siber International Journal of Education Technology (SIJET)
Educational Games and Gamification
article

The Influence of Virtual Lab, Gamification, and Augmented Reality on Students' Understanding of Microbiology Concepts

article en

Abstract

This article is a literature study that aims to examine the effect of the use of Virtual Lab, Gamification, and Augmented Reality (AR) on students' understanding of microbiology concepts. Along with the development of technology in the world of education, conventional learning methods have undergone significant transformations. Virtual Lab allows microbiology practicums to be carried out simulatively, Gamification encourages learning motivation through game elements, and AR visualizes complex microbiology objects interactively. This study collects and analyzes the results of previous studies that are relevant in the context of higher education. The results of the study show that the three technological approaches are generally able to improve students' understanding of microbiology concepts, increase interest in learning, and strengthen critical thinking skills. However, the success of its implementation is highly dependent on the readiness of the institution, the competence of lecturers, and the characteristics of students.

Siber International Journal of Education Technology (SIJET)Vol. 2(3)
Andalas University (ID)
Quality Education
Openalex Percentile: Top 41%
Educational Games and Gamification
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