THE IMPACT OF THE SIMON SAYS GAME ON ATTENTION AND LISTENING SKILLS IN IRAQI PRIMARY SCHOOL STUDENTS: A PILOT STUDY

Objective: This pilot study investigated the impact of the Simon Says game on attention and listening skills among 16 males from Al-Moallem Elementary School, students aged 8–9 years in Diyala, Iraq. Method: The study employs a pre-experimental design to measure changes in attention and listening skills before and after a four-week treatment period. Participants engaged in the Simon Says game for 20 minutes daily, four times a week. Attention and listening skills were assessed using a standardized test adapted from the Test of Everyday Attention for Children (TEA-Ch), and teacher observations were recorded using a structured checklist. Results: Results from paired t-tests revealed statistically significant improvements in both attention (pretest M = 12.31, posttest M = 15.44, p < 0.001) and listening skills (pretest M = 10.25, posttest M = 13.69, p < 0.001). Teacher observations further supported these findings, noting improved focus, reduced impulsivity, and increased participant engagement. Novelty: The study concludes that the Simon Says game is a low-cost, scalable intervention that can potentially enhance cognitive and behavioral outcomes in resource-limited settings. However, the small sample size and lack of a control group limit the generalizability of the findings. Future research should include larger, more diverse samples and a control group to validate these results.

Publication Details

Journal
Journal of Higher Education and Academic Advancement
Published
2025-06-29
DOI
https://doi.org/10.61796/ejheaa.v2i7.1339
Primary Topic
Genomics and Phylogenetic Studies
Type
article
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article

THE IMPACT OF THE SIMON SAYS GAME ON ATTENTION AND LISTENING SKILLS IN IRAQI PRIMARY SCHOOL STUDENTS: A PILOT STUDY

Journal of Higher Education and Academic Advancement
Genomics and Phylogenetic Studies
article

THE IMPACT OF THE SIMON SAYS GAME ON ATTENTION AND LISTENING SKILLS IN IRAQI PRIMARY SCHOOL STUDENTS: A PILOT STUDY

article en

Abstract

Objective: This pilot study investigated the impact of the Simon Says game on attention and listening skills among 16 males from Al-Moallem Elementary School, students aged 8–9 years in Diyala, Iraq. Method: The study employs a pre-experimental design to measure changes in attention and listening skills before and after a four-week treatment period. Participants engaged in the Simon Says game for 20 minutes daily, four times a week. Attention and listening skills were assessed using a standardized test adapted from the Test of Everyday Attention for Children (TEA-Ch), and teacher observations were recorded using a structured checklist. Results: Results from paired t-tests revealed statistically significant improvements in both attention (pretest M = 12.31, posttest M = 15.44, p < 0.001) and listening skills (pretest M = 10.25, posttest M = 13.69, p < 0.001). Teacher observations further supported these findings, noting improved focus, reduced impulsivity, and increased participant engagement. Novelty: The study concludes that the Simon Says game is a low-cost, scalable intervention that can potentially enhance cognitive and behavioral outcomes in resource-limited settings. However, the small sample size and lack of a control group limit the generalizability of the findings. Future research should include larger, more diverse samples and a control group to validate these results.

Journal of Higher Education and Academic AdvancementVol. 2(7)
Quality Education
Openalex Percentile: Top 46%
Genomics and Phylogenetic Studies
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THE IMPACT OF THE SIMON SAYS GAME ON ATTENTION AND LISTENING SKILLS IN IRAQI PRIMARY SCHOOL STUDENTS: A PILOT STUDY · Journal of Higher Education and Academic Advancement (2025) | TGRS Research Map | TGRS