Agile Development and Usability Evaluation of an Educational Application Prototype to Foster Traditional and Digital Literacy

Traditional and digital illiteracy continue to hinder social integration and equitable access to educational and employment opportunities. In response, PixelABC was developed as an interactive application prototype based on Windows Forms, designed to strengthen basic literacy and digital skills. The development process followed the agile Scrum methodology and was guided by a Systematic Mapping Study (SMS) to identify technological strategies in vulnerable contexts. PixelABC integrates educational games, thematic modules, videos, and quizzes to facilitate interactive learning. Usability was evaluated through structured interviews with users, which helped identify key areas for improvement in interface design, instructional clarity, and system performance. Results highlight the potential of the prototype to promote educational inclusion, although enhancements are needed in visual design, loading speed, and adaptability. This study concludes that PixelABC is a viable tool for fostering traditional and digital literacy. Future improvements will focus on interface optimization, integration of multimedia resources, and adaptation to mobile platforms, thereby increasing its reach and effectiveness in reducing digital divides.

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Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2026-01-06
DOI
https://doi.org/10.5281/zenodo.17289287
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
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article

Agile Development and Usability Evaluation of an Educational Application Prototype to Foster Traditional and Digital Literacy

Zenodo (CERN European Organization for Nuclear Research)
Educational Games and Gamification
article

Agile Development and Usability Evaluation of an Educational Application Prototype to Foster Traditional and Digital Literacy

article en

Abstract

Traditional and digital illiteracy continue to hinder social integration and equitable access to educational and employment opportunities. In response, PixelABC was developed as an interactive application prototype based on Windows Forms, designed to strengthen basic literacy and digital skills. The development process followed the agile Scrum methodology and was guided by a Systematic Mapping Study (SMS) to identify technological strategies in vulnerable contexts. PixelABC integrates educational games, thematic modules, videos, and quizzes to facilitate interactive learning. Usability was evaluated through structured interviews with users, which helped identify key areas for improvement in interface design, instructional clarity, and system performance. Results highlight the potential of the prototype to promote educational inclusion, although enhancements are needed in visual design, loading speed, and adaptability. This study concludes that PixelABC is a viable tool for fostering traditional and digital literacy. Future improvements will focus on interface optimization, integration of multimedia resources, and adaptation to mobile platforms, thereby increasing its reach and effectiveness in reducing digital divides.

Zenodo (CERN European Organization for Nuclear Research)
Universidad Técnica Estatal de Quevedo (EC)
Quality Education
Openalex Percentile: Top 100%
Educational Games and Gamification
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