ATT-D3RQN: An Attention-Based Deep RL Framework for Urban Pursuit-Evasion Games

Addressing the challenge of the pursuit-evasion games in one-on-one situations within urban traffic, the Attention-Double Deep Recurrent Q-Network (ATT-D3RQN) is proposed through three methodological innovations. First, we implement an asynchronous update strategy between target and evaluation network by incorporating the Double DQN mechanism. Subsequently, a Dueling architecture is developed to decouple the state value function from the advantage function, enabling more precise value estimation. Finally, we integrate a Long ShortTerm Memory (LSTM) module with a self-attention mechanism to effectively capture spatiotemporal correlation features in complex game scenarios. The comprehensive simulations demonstrate that the proposed algorithm achieves an improvement of at least $\mathbf{2 1. 5 \%}$ in capture rate compared to the standard DQN across multiple test scenario.

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Publication Details

Published
2025-07-25
DOI
https://doi.org/10.1109/iccsn66511.2025.11172636
Primary Topic
Bacillus and Francisella bacterial research
Type
article
Field-Weighted Citation Impact
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article

ATT-D3RQN: An Attention-Based Deep RL Framework for Urban Pursuit-Evasion Games

Bacillus and Francisella bacterial research
article

ATT-D3RQN: An Attention-Based Deep RL Framework for Urban Pursuit-Evasion Games

article en

Abstract

Addressing the challenge of the pursuit-evasion games in one-on-one situations within urban traffic, the Attention-Double Deep Recurrent Q-Network (ATT-D3RQN) is proposed through three methodological innovations. First, we implement an asynchronous update strategy between target and evaluation network by incorporating the Double DQN mechanism. Subsequently, a Dueling architecture is developed to decouple the state value function from the advantage function, enabling more precise value estimation. Finally, we integrate a Long ShortTerm Memory (LSTM) module with a self-attention mechanism to effectively capture spatiotemporal correlation features in complex game scenarios. The comprehensive simulations demonstrate that the proposed algorithm achieves an improvement of at least $\mathbf{2 1. 5 \%}$ in capture rate compared to the standard DQN across multiple test scenario.

Xidian University (CN), Paris-Est Sup (FR)
Sustainable cities and communities
Openalex Percentile: Top 48%
Bacillus and Francisella bacterial research
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