DEVELOPMENT OF ANDROID-BASED MOBILE LEARNING LEARNING MEDIA IN INFORMATICS CLASS X HIGH SCHOOL

Most students use their smartphones to access social networks, while their use in learning activities is still limited. The aim of this research is to design mobile learning media for Android-based Informatics subjects. The development method in this research is Research and Development (R&D). This research was conducted to test the feasibility, practicality and effectiveness of a product being developed. The results of this research indicate that Android-based mobile learning for Informatics subjects is suitable for use as a media to support independent learning, in accordance with tests carried out on aspects of the material, design and media tested on students. The average feasibility score obtained from experts was 85.92% and the average feasibility score from trials was 90.56%. Practicality tests were also carried out on teachers and students, where the average score obtained from teachers was 93.33% and the average score from students was 93.06%. And the last test is the product effectiveness test where an average score of 84.9 was obtained. Based on the results obtained, it can be concluded that the validation of the results of developing Android-based mobile learning media is valid, practical and effective for use in Informatics subjects. Mobile learning Informnatika can increase student interest in learning and also increase student interest in learning and also improve student learning outcomes

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Publication Details

Journal
SHILAP Revista de lepidopterología
Published
2025-04-01
DOI
https://doi.org/10.26740/jp.v10n1.p52-68
Primary Topic
Fibromyalgia and Chronic Fatigue Syndrome Research
Type
article
Field-Weighted Citation Impact
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article

DEVELOPMENT OF ANDROID-BASED MOBILE LEARNING LEARNING MEDIA IN INFORMATICS CLASS X HIGH SCHOOL

SHILAP Revista de lepidopterología
Fibromyalgia and Chronic Fatigue Syndrome Research
article

DEVELOPMENT OF ANDROID-BASED MOBILE LEARNING LEARNING MEDIA IN INFORMATICS CLASS X HIGH SCHOOL

article en

Abstract

Most students use their smartphones to access social networks, while their use in learning activities is still limited. The aim of this research is to design mobile learning media for Android-based Informatics subjects. The development method in this research is Research and Development (R&D). This research was conducted to test the feasibility, practicality and effectiveness of a product being developed. The results of this research indicate that Android-based mobile learning for Informatics subjects is suitable for use as a media to support independent learning, in accordance with tests carried out on aspects of the material, design and media tested on students. The average feasibility score obtained from experts was 85.92% and the average feasibility score from trials was 90.56%. Practicality tests were also carried out on teachers and students, where the average score obtained from teachers was 93.33% and the average score from students was 93.06%. And the last test is the product effectiveness test where an average score of 84.9 was obtained. Based on the results obtained, it can be concluded that the validation of the results of developing Android-based mobile learning media is valid, practical and effective for use in Informatics subjects. Mobile learning Informnatika can increase student interest in learning and also increase student interest in learning and also improve student learning outcomes

SHILAP Revista de lepidopterología
State University of Medan (ID)
Openalex Percentile: Top 45%
Fibromyalgia and Chronic Fatigue Syndrome Research
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