A Stray autoethnography: Becoming-animal, oranthropomorphic humanism?

This paper extends, and critiques, the notion of "posthuman empathy" in videogames to question what happens when the non-human other is not only nonhumanoid, but is based on a companion species (Haraway 2003)?This project will therefore extend research into posthumanism and animal-avatar relations in videogames.

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Publication Details

Published
2024-09-30
DOI
https://doi.org/10.26503/dl.v2024i2.2296
Primary Topic
Genomics and Phylogenetic Studies
Type
article
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article

A Stray autoethnography: Becoming-animal, oranthropomorphic humanism?

Genomics and Phylogenetic Studies
article

A Stray autoethnography: Becoming-animal, oranthropomorphic humanism?

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Abstract

This paper extends, and critiques, the notion of "posthuman empathy" in videogames to question what happens when the non-human other is not only nonhumanoid, but is based on a companion species (Haraway 2003)?This project will therefore extend research into posthumanism and animal-avatar relations in videogames.

Birmingham City University (GB)
Reduced inequalities
Openalex Percentile: Top 49%
Genomics and Phylogenetic Studies
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A Stray autoethnography: Becoming-animal, oranthropomorphic humanism? · (2024) | TGRS Research Map | TGRS