Beyond Augmented Reality, Towards Augmented Physicality: Gaming with Tangible Embodied Interactions

As Augmented Reality (AR) continues to advance and permeate everyday life, the importance of designing effective and engaging AR experiences is increasingly important. This study explores the augmentation of everyday objects as embodied interfaces in a tower defense game played using the Meta Quest 3. We compared player experiences using hand gestures in AR, with playing using a Tangible Embodied Interface (TEI). A 3D-printed cube with magnetically attached codes was created to prototype the combined AR/tangible interaction modality. Ten participants played both versions of the AR game and then took part in an interview. We found that the use of tangible objects significantly enhanced players' sense of control, engagement, and overall experience. Participants reported that the use of tangible interfaces in AR facilitated more intuitive and natural interactions which resulted in increased immersion and enjoyment. These findings contribute to the understanding of tangible AR interactions and potential implications for game design.

Institutions

Publication Details

Published
2024-11-30
DOI
https://doi.org/10.1145/3726986.3727011
Primary Topic
Library Science and Administration
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Beyond Augmented Reality, Towards Augmented Physicality: Gaming with Tangible Embodied Interactions

Library Science and Administration
article

Beyond Augmented Reality, Towards Augmented Physicality: Gaming with Tangible Embodied Interactions

article en

Abstract

As Augmented Reality (AR) continues to advance and permeate everyday life, the importance of designing effective and engaging AR experiences is increasingly important. This study explores the augmentation of everyday objects as embodied interfaces in a tower defense game played using the Meta Quest 3. We compared player experiences using hand gestures in AR, with playing using a Tangible Embodied Interface (TEI). A 3D-printed cube with magnetically attached codes was created to prototype the combined AR/tangible interaction modality. Ten participants played both versions of the AR game and then took part in an interview. We found that the use of tangible objects significantly enhanced players' sense of control, engagement, and overall experience. Participants reported that the use of tangible interfaces in AR facilitated more intuitive and natural interactions which resulted in increased immersion and enjoyment. These findings contribute to the understanding of tangible AR interactions and potential implications for game design.

Australian National University (AU)
Reduced inequalities
Openalex Percentile: Top 25%
Library Science and Administration
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Beyond Augmented Reality, Towards Augmented Physicality: Gaming with Tangible Embodied Interactions · (2024) | TGRS Research Map | TGRS