The Effectiveness of Slade 2.0 Game in Increasing the Knowledge of Adolescent Girls about Anemia and Dysmenorrhea

OBJECTIVE: Anemia is an issue of nutritional deficiency that increases mortality and morbidity. Anemia exposes adolescent girls to a variety of fatal risks and vulnerabilities, one of which is dysmenorrhea. Education by improving information about anemia is one of the easiest and cheapest interventions in minimalizing the fatal risk of anemia. The study aims to increase knowledge of video game. METHODOLOGY: This quasi-experimental design study used a pre-post-test with a control group. Circa 180 adolescent girls in Jakarta and Semarang were recruited using simple random sampling. A smartphone-based concept quiz game developed about anemia and dysmenorrhea information called SLADE (Snakes & Ladders for Anemia & Dysmenorrhea) version 2.0. The feasibility trial of the Game was conducted on 20 respondents. This study compared respondents' knowledge in the intervention and control groups in 2 cities. A control group was given a handout about anemia and dysmenorrhea. RESULTS: The Wilcoxon ranked test, which was used to compare adolescent girls' knowledge of anemia and dysmenorrhea before and after the Intervention, revealed significant mean differences in both Jakarta (p = 0.000; α = 0.05) and Semarang (p = 0.000; α = 0.005). Mann-Whitney's analysis compares mean knowledge differences between the intervention and control groups and shows significant differences (p = 0.000; α = 0.05). CONCLUSION: Game SLADE 2.0 significantly increased the adolescent girl's knowledge of anemia and dysmenorrhea between pre-and post-test in the intervention group, as well as between the intervention and control group. Quiz-based models can be developed to improve adolescent girls' knowledge.

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Publication Details

Journal
SHILAP Revista de lepidopterología
Published
2025-04-01
DOI
https://doi.org/10.22442/jlumhs.2025.01319
Primary Topic
Agriculture, Water, and Health
Type
article
Field-Weighted Citation Impact
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article

The Effectiveness of Slade 2.0 Game in Increasing the Knowledge of Adolescent Girls about Anemia and Dysmenorrhea

SHILAP Revista de lepidopterología
Agriculture, Water, and Health
article

The Effectiveness of Slade 2.0 Game in Increasing the Knowledge of Adolescent Girls about Anemia and Dysmenorrhea

article en

Abstract

OBJECTIVE: Anemia is an issue of nutritional deficiency that increases mortality and morbidity. Anemia exposes adolescent girls to a variety of fatal risks and vulnerabilities, one of which is dysmenorrhea. Education by improving information about anemia is one of the easiest and cheapest interventions in minimalizing the fatal risk of anemia. The study aims to increase knowledge of video game. METHODOLOGY: This quasi-experimental design study used a pre-post-test with a control group. Circa 180 adolescent girls in Jakarta and Semarang were recruited using simple random sampling. A smartphone-based concept quiz game developed about anemia and dysmenorrhea information called SLADE (Snakes & Ladders for Anemia & Dysmenorrhea) version 2.0. The feasibility trial of the Game was conducted on 20 respondents. This study compared respondents' knowledge in the intervention and control groups in 2 cities. A control group was given a handout about anemia and dysmenorrhea. RESULTS: The Wilcoxon ranked test, which was used to compare adolescent girls' knowledge of anemia and dysmenorrhea before and after the Intervention, revealed significant mean differences in both Jakarta (p = 0.000; α = 0.05) and Semarang (p = 0.000; α = 0.005). Mann-Whitney's analysis compares mean knowledge differences between the intervention and control groups and shows significant differences (p = 0.000; α = 0.05). CONCLUSION: Game SLADE 2.0 significantly increased the adolescent girl's knowledge of anemia and dysmenorrhea between pre-and post-test in the intervention group, as well as between the intervention and control group. Quiz-based models can be developed to improve adolescent girls' knowledge.

SHILAP Revista de lepidopterología
Universitas Syiah Kuala (ID), Pertamina (Indonesia) (ID), Indonesian Orthopaedic Association (ID)
Zero hunger
Openalex Percentile: Top 50%
Agriculture, Water, and Health
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