Leveraging LLM Agents for Automated Video Game Testing

Testing MMORPGs (Massively Multiplayer Online Role-Playing Games) is a critical yet labor-intensive task in game development due to their complexity and frequent updating nature. Traditional automated game testing approaches struggle to achieve high state coverage and efficiency in these rich, open-ended environments, while existing LLM-based game-playing approaches are limited to shallow reasoning ability in understanding complex game state-action spaces and long-complex tasks. To address these challenges, we propose TITAN, an effective LLM-driven agent framework for intelligent MMORPG testing. TITAN incorporates four key components to: (1) perceive and abstract high-dimensional game states, (2) proactively optimize and prioritize available actions, (3) enable long-horizon reasoning with action trace memory and reflective self-correction, and (4) employ LLM-based oracles to detect potential functional and logic bugs with diagnostic reports. We implement the prototype of TITAN and evaluate it on two large-scale commercial MMORPGs spanning both PC and mobile platforms. In our experiments, TITAN achieves significantly higher task completion rates (95%) and bug detection performance compared to existing automated game testing approaches. An ablation study further demonstrates that each core component of TITAN contributes substantially to its overall performance. Notably, TITAN detects four previously unknown bugs that prior testing approaches fail to identify. We provide an in-depth discussion of these results, which offer guidance for new avenues of advancing intelligent, general-purpose testing systems. Moreover, TITAN has been deployed in eight real-world game QA pipelines, underscoring its practical impact as an LLM-driven game testing framework.

Publication Details

Journal
ArXiv.org
Published
2025-09-26
Primary Topic
Plant Pathogenic Bacteria Studies
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Leveraging LLM Agents for Automated Video Game Testing

ArXiv.org
Plant Pathogenic Bacteria Studies
article

Leveraging LLM Agents for Automated Video Game Testing

article en

Abstract

Testing MMORPGs (Massively Multiplayer Online Role-Playing Games) is a critical yet labor-intensive task in game development due to their complexity and frequent updating nature. Traditional automated game testing approaches struggle to achieve high state coverage and efficiency in these rich, open-ended environments, while existing LLM-based game-playing approaches are limited to shallow reasoning ability in understanding complex game state-action spaces and long-complex tasks. To address these challenges, we propose TITAN, an effective LLM-driven agent framework for intelligent MMORPG testing. TITAN incorporates four key components to: (1) perceive and abstract high-dimensional game states, (2) proactively optimize and prioritize available actions, (3) enable long-horizon reasoning with action trace memory and reflective self-correction, and (4) employ LLM-based oracles to detect potential functional and logic bugs with diagnostic reports. We implement the prototype of TITAN and evaluate it on two large-scale commercial MMORPGs spanning both PC and mobile platforms. In our experiments, TITAN achieves significantly higher task completion rates (95%) and bug detection performance compared to existing automated game testing approaches. An ablation study further demonstrates that each core component of TITAN contributes substantially to its overall performance. Notably, TITAN detects four previously unknown bugs that prior testing approaches fail to identify. We provide an in-depth discussion of these results, which offer guidance for new avenues of advancing intelligent, general-purpose testing systems. Moreover, TITAN has been deployed in eight real-world game QA pipelines, underscoring its practical impact as an LLM-driven game testing framework.

ArXiv.org
Decent work and economic growth
Openalex Percentile: Top 33%
Plant Pathogenic Bacteria Studies
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Leveraging LLM Agents for Automated Video Game Testing · ArXiv.org (2025) | TGRS Research Map | TGRS