Cubic tic-tac-toe: A matching-based approach

In the natural generalization of tic-tac-toe to an $n \times n \times n$ board where $n \in \mathbb{N}$, it is known that the first player has a winning strategy if $n \leq 4$ and that either player can force a draw if $n \geq 8$. The question of whether the first player has a winning strategy if $n = 5, 6$ or $7$ has remained open. Here, we prove that the first player does not have a winning strategy if $n = 7$. The proof, which is computer-assisted, exploits the fact that the second player's first four moves can always be chosen such that their remaining moves can be automated via a simple pairing strategy. The process of finding the pairing strategy involves reframing the problem in such a way that the goal is to seek a maximal matching in a bipartite graph that represents the tic-tac-toe board after each player has made four moves. We use the Hopcroft-Karp matching algorithm to find such maximal matchings.

Publication Details

Journal
ArXiv.org
Published
2025-09-25
Primary Topic
MicroRNA in disease regulation
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article
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article

Cubic tic-tac-toe: A matching-based approach

ArXiv.org
MicroRNA in disease regulation
article

Cubic tic-tac-toe: A matching-based approach

article en

Abstract

In the natural generalization of tic-tac-toe to an $n \times n \times n$ board where $n \in \mathbb{N}$, it is known that the first player has a winning strategy if $n \leq 4$ and that either player can force a draw if $n \geq 8$. The question of whether the first player has a winning strategy if $n = 5, 6$ or $7$ has remained open. Here, we prove that the first player does not have a winning strategy if $n = 7$. The proof, which is computer-assisted, exploits the fact that the second player's first four moves can always be chosen such that their remaining moves can be automated via a simple pairing strategy. The process of finding the pairing strategy involves reframing the problem in such a way that the goal is to seek a maximal matching in a bipartite graph that represents the tic-tac-toe board after each player has made four moves. We use the Hopcroft-Karp matching algorithm to find such maximal matchings.

ArXiv.org
Openalex Percentile: Top 41%
MicroRNA in disease regulation
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Cubic tic-tac-toe: A matching-based approach · ArXiv.org (2025) | TGRS Research Map | TGRS