GAMING TECHNOLOGIES AS A MEANS OF INCREASING MOTIVATION TO LEARN GERMAN

The article examines modern approaches to teaching foreign languages in Azerbaijan, with a special emphasis on the use of gaming technologies in the process of learning German as a second foreign language. The article analyzes the possibilities of digital platforms such as Kahoot, Quizlet and Duolingo, their functions and role in increasing student motivation. Special attention is paid to the effectiveness of gamification in generating interest in learning and enhancing learning activities.

Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2025-09-30
DOI
https://doi.org/10.5281/zenodo.17237540
Primary Topic
Corporate Social Responsibility Reporting
Type
article
Field-Weighted Citation Impact
0.00
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article

GAMING TECHNOLOGIES AS A MEANS OF INCREASING MOTIVATION TO LEARN GERMAN

Zenodo (CERN European Organization for Nuclear Research)
Corporate Social Responsibility Reporting
article

GAMING TECHNOLOGIES AS A MEANS OF INCREASING MOTIVATION TO LEARN GERMAN

article en

Abstract

The article examines modern approaches to teaching foreign languages in Azerbaijan, with a special emphasis on the use of gaming technologies in the process of learning German as a second foreign language. The article analyzes the possibilities of digital platforms such as Kahoot, Quizlet and Duolingo, their functions and role in increasing student motivation. Special attention is paid to the effectiveness of gamification in generating interest in learning and enhancing learning activities.

Zenodo (CERN European Organization for Nuclear Research)
Quality Education
Openalex Percentile: Top 36%
Corporate Social Responsibility Reporting
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GAMING TECHNOLOGIES AS A MEANS OF INCREASING MOTIVATION TO LEARN GERMAN · Zenodo (CERN European Organization for Nuclear Research) (2025) | TGRS Research Map | TGRS