Educational Media Optimization for Museum Keris Nusantara’s Masterpiece Collections Using 3D Interactive Technology

People's perception of museums as old-fashioned and static places is one of the causes of low public interest in visiting museums. This problem is also experienced by Museum Keris Nusantara (MKN) Surakarta, Indonesia. This research aims to optimize the educational media of the Masterpiece collection of Museum Keris Nusantara through the use of interactive 3D technology. This type of research is qualitative research. The subjects of this research consisted of the Head of UPTD Museum of Surakarta City, Staff of Museum Keris Nusantara (MKN), and 50 respondents of visitors or users of the KRIS application (for application quality testing). This research uses several data collection techniques, namely Interviews, Observations, KRIS application trials, and Questionnaires. The collected data were analyzed descriptively, qualitatively, and quantitatively. Research findings in the form of questionnaires showed 92% of respondents stated that the quality of KRIS was very good, 96% thought the quality of KRIS information was very comprehensive, 94% stated that they were very satisfied using KRIS, and 98% thought KRIS was very useful for understanding MKN's masterpiece collection. This program is effective in increasing the capacity of human resources at MKN and enriching the visitor experience through interactive and interesting digital educational media.

Institutions

Publication Details

Journal
International Journal of Community Service Learning
Published
2025-05-25
DOI
https://doi.org/10.23887/ijcsl.v9i2.90997
Primary Topic
Architectural and Urban Studies
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Educational Media Optimization for Museum Keris Nusantara’s Masterpiece Collections Using 3D Interactive Technology

International Journal of Community Service Learning
Architectural and Urban Studies
article

Educational Media Optimization for Museum Keris Nusantara’s Masterpiece Collections Using 3D Interactive Technology

article en

Abstract

People's perception of museums as old-fashioned and static places is one of the causes of low public interest in visiting museums. This problem is also experienced by Museum Keris Nusantara (MKN) Surakarta, Indonesia. This research aims to optimize the educational media of the Masterpiece collection of Museum Keris Nusantara through the use of interactive 3D technology. This type of research is qualitative research. The subjects of this research consisted of the Head of UPTD Museum of Surakarta City, Staff of Museum Keris Nusantara (MKN), and 50 respondents of visitors or users of the KRIS application (for application quality testing). This research uses several data collection techniques, namely Interviews, Observations, KRIS application trials, and Questionnaires. The collected data were analyzed descriptively, qualitatively, and quantitatively. Research findings in the form of questionnaires showed 92% of respondents stated that the quality of KRIS was very good, 96% thought the quality of KRIS information was very comprehensive, 94% stated that they were very satisfied using KRIS, and 98% thought KRIS was very useful for understanding MKN's masterpiece collection. This program is effective in increasing the capacity of human resources at MKN and enriching the visitor experience through interactive and interesting digital educational media.

International Journal of Community Service LearningVol. 9(2)
Sebelas Maret University (ID)
Openalex Percentile: Top 38%
Architectural and Urban Studies
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Educational Media Optimization for Museum Keris Nusantara’s Masterpiece Collections Using 3D Interactive Technology · International Journal of Community Service Learning (2025) | TGRS Research Map | TGRS