Distributed generalized Nash equilibrium computing based on dynamic tracking mechanism for nonsmooth aggregative games over time-varying networks
This paper investigates the computation of generalized Nash equilibrium in aggregative games with coupling constraints over time-varying networks. The player’s cost objective comprises a differentiable function dependent on the aggregate of all players’ decisions and a possibly non-smooth term with a linear mapping. In this context, designing solution methods for such game formulation is relatively scarce. We thus develop a fully distributed equilibrium-seeking algorithm that accommodates time-varying communication networks while circumventing the need for global decision information. The proposed algorithm synergistically embeds dynamic tracking of aggregate decisions through a consensus-based mechanism with projected pseudo-gradient updates, augmented by a proximal splitting scheme to handle non-smooth components. Theoretically, we establish convergence guarantees to the variational equilibrium through a new operator splitting framework. Finally, numerical experiments are conducted to substantiate the validity of the proposed algorithm.
Institutions
- Southwest University (CN)
- Chongqing Technology and Business University (CN)
- Chongqing University (CN)
- Chongqing University of Science and Technology (CN)
- Chongqing University of Technology (CN)
Publication Details
- Journal
- Neurocomputing
- Published
- 2025-09-22
- DOI
- https://doi.org/10.1016/j.neucom.2025.131608
- Primary Topic
- Library Science and Administration
- Type
- article
- Field-Weighted Citation Impact
- 0.00