Distributed generalized Nash equilibrium computing based on dynamic tracking mechanism for nonsmooth aggregative games over time-varying networks

This paper investigates the computation of generalized Nash equilibrium in aggregative games with coupling constraints over time-varying networks. The player’s cost objective comprises a differentiable function dependent on the aggregate of all players’ decisions and a possibly non-smooth term with a linear mapping. In this context, designing solution methods for such game formulation is relatively scarce. We thus develop a fully distributed equilibrium-seeking algorithm that accommodates time-varying communication networks while circumventing the need for global decision information. The proposed algorithm synergistically embeds dynamic tracking of aggregate decisions through a consensus-based mechanism with projected pseudo-gradient updates, augmented by a proximal splitting scheme to handle non-smooth components. Theoretically, we establish convergence guarantees to the variational equilibrium through a new operator splitting framework. Finally, numerical experiments are conducted to substantiate the validity of the proposed algorithm.

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Publication Details

Journal
Neurocomputing
Published
2025-09-22
DOI
https://doi.org/10.1016/j.neucom.2025.131608
Primary Topic
Library Science and Administration
Type
article
Field-Weighted Citation Impact
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article

Distributed generalized Nash equilibrium computing based on dynamic tracking mechanism for nonsmooth aggregative games over time-varying networks

Neurocomputing
Library Science and Administration
article

Distributed generalized Nash equilibrium computing based on dynamic tracking mechanism for nonsmooth aggregative games over time-varying networks

article en

Abstract

This paper investigates the computation of generalized Nash equilibrium in aggregative games with coupling constraints over time-varying networks. The player’s cost objective comprises a differentiable function dependent on the aggregate of all players’ decisions and a possibly non-smooth term with a linear mapping. In this context, designing solution methods for such game formulation is relatively scarce. We thus develop a fully distributed equilibrium-seeking algorithm that accommodates time-varying communication networks while circumventing the need for global decision information. The proposed algorithm synergistically embeds dynamic tracking of aggregate decisions through a consensus-based mechanism with projected pseudo-gradient updates, augmented by a proximal splitting scheme to handle non-smooth components. Theoretically, we establish convergence guarantees to the variational equilibrium through a new operator splitting framework. Finally, numerical experiments are conducted to substantiate the validity of the proposed algorithm.

NeurocomputingVol. 657
Southwest University (CN), Chongqing Technology and Business University (CN), Chongqing University (CN), Chongqing University of Science and Technology (CN), Chongqing University of Technology (CN)
Openalex Percentile: Top 41%
Library Science and Administration
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