Incongruent, but I Get It! How Narrative Transportation Drives Engagement in Virtual Reality Advertising

ABSTRACT Virtual reality (VR) is a promising new technology that has gained attention from industry and academia, focusing on immersing consumers in simulated services and experiences and, more recently, on recognizing the emerging trend of video watching using VR headsets. The growing importance of VR and emerging behaviors highlight two understudied topics: the role of VR in consumer engagement and which product categories are most effective for advertising in the VR channel. This study addresses these gaps in the context of VR 360° video watching by investigating whether the immersive capabilities of VR can boost consumer engagement, the psychological process underlying VR product ad viewing, and the role played by product typologies (i.e., hedonic–utilitarian, and search–experience). Grounded on information processing and narrative transportation theories, our multi‐methods approach—five studies, blending experiments and secondary data—reveals that VR bolsters consumers' engagement when watching 360° content through narrative transportation, influenced by the processing of incongruent information triggered by exposure to products with incongruent typologies (e.g., a utilitarian–experience product). Such incongruence decreases engagement when ads are viewed in a low‐immersion 2D channel. Counterintuitively, the immersive nature of VR can offset this decline, restoring engagement to levels observed with congruent typologies.

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Publication Details

Journal
Psychology and Marketing
Published
2025-09-29
DOI
https://doi.org/10.1002/mar.70051
Citations
3
Primary Topic
Genomics and Phylogenetic Studies
Type
article
Field-Weighted Citation Impact
2.42
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article

Incongruent, but I Get It! How Narrative Transportation Drives Engagement in Virtual Reality Advertising

3 citations
Psychology and Marketing
Genomics and Phylogenetic Studies
2.42
article

Incongruent, but I Get It! How Narrative Transportation Drives Engagement in Virtual Reality Advertising

article en
3 citations

Abstract

ABSTRACT Virtual reality (VR) is a promising new technology that has gained attention from industry and academia, focusing on immersing consumers in simulated services and experiences and, more recently, on recognizing the emerging trend of video watching using VR headsets. The growing importance of VR and emerging behaviors highlight two understudied topics: the role of VR in consumer engagement and which product categories are most effective for advertising in the VR channel. This study addresses these gaps in the context of VR 360° video watching by investigating whether the immersive capabilities of VR can boost consumer engagement, the psychological process underlying VR product ad viewing, and the role played by product typologies (i.e., hedonic–utilitarian, and search–experience). Grounded on information processing and narrative transportation theories, our multi‐methods approach—five studies, blending experiments and secondary data—reveals that VR bolsters consumers' engagement when watching 360° content through narrative transportation, influenced by the processing of incongruent information triggered by exposure to products with incongruent typologies (e.g., a utilitarian–experience product). Such incongruence decreases engagement when ads are viewed in a low‐immersion 2D channel. Counterintuitively, the immersive nature of VR can offset this decline, restoring engagement to levels observed with congruent typologies.

Psychology and MarketingVol. 43(1)
Kent State University (US), Virginia Commonwealth University (US), State University of New York at Oswego (US)
Industry, innovation and infrastructure
Openalex Percentile: Top 10%
Genomics and Phylogenetic Studies
2.42
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Incongruent, but I Get It! How Narrative Transportation Drives Engagement in Virtual Reality Advertising · Psychology and Marketing (2025) | TGRS Research Map | TGRS