Learn, Unlearn and Relearn: The Way Forward to A 21st Century Gamified Future Learning.

Abstract Recent studies shows that education is more effective when students are active participants in their own learning rather than passive recipients of information. We are experiencing major transformation in teaching and learning which will have far reaching impacts on students, faculties and educational institutions. These changes arise from the convergence of several factors that are redefining secondary and higher education in the 21st century for the current generation of students often called the millennial and digital natives. Information have often been accessible via the internet and nowadays it has turned into a mobile moveable information easily handy at all times within reach and focus. Until recently, almost all teaching and learning happened within the four walls of the classroom at a schedule time and location in a non-interactive classroom where learning is teacher centered and not student centered. Today, innovation and technological tools and gadgets have made learning and teaching easily accessible at our own time, reach and pace. Education is now relatively at our doorsteps with constant new trends and innovation. An increasingly number of courses are now taught online and mostly in an interactive setting where learning and teaching is seen to be friendly, accessible and within reach. Learning shows the realistic view that knowledge has been transmitted. Unlearning shows that students can discard already learnt things or things with bearing as the future comes before us while relearning shows that new things can be swiftly learnt within a space of time, at all times and in every situation. Education is now a mobile home as learning gets easier and more interesting with these digital and technological tools and gadgets. Learning is now made easy.

Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2025-06-01
DOI
https://doi.org/10.5281/zenodo.17215080
Primary Topic
Fish Biology and Ecology Studies
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Learn, Unlearn and Relearn: The Way Forward to A 21st Century Gamified Future Learning.

Zenodo (CERN European Organization for Nuclear Research)
Fish Biology and Ecology Studies
article

Learn, Unlearn and Relearn: The Way Forward to A 21st Century Gamified Future Learning.

article en

Abstract

Abstract Recent studies shows that education is more effective when students are active participants in their own learning rather than passive recipients of information. We are experiencing major transformation in teaching and learning which will have far reaching impacts on students, faculties and educational institutions. These changes arise from the convergence of several factors that are redefining secondary and higher education in the 21st century for the current generation of students often called the millennial and digital natives. Information have often been accessible via the internet and nowadays it has turned into a mobile moveable information easily handy at all times within reach and focus. Until recently, almost all teaching and learning happened within the four walls of the classroom at a schedule time and location in a non-interactive classroom where learning is teacher centered and not student centered. Today, innovation and technological tools and gadgets have made learning and teaching easily accessible at our own time, reach and pace. Education is now relatively at our doorsteps with constant new trends and innovation. An increasingly number of courses are now taught online and mostly in an interactive setting where learning and teaching is seen to be friendly, accessible and within reach. Learning shows the realistic view that knowledge has been transmitted. Unlearning shows that students can discard already learnt things or things with bearing as the future comes before us while relearning shows that new things can be swiftly learnt within a space of time, at all times and in every situation. Education is now a mobile home as learning gets easier and more interesting with these digital and technological tools and gadgets. Learning is now made easy.

Zenodo (CERN European Organization for Nuclear Research)
Industry, innovation and infrastructure
Openalex Percentile: Top 44%
Fish Biology and Ecology Studies
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Learn, Unlearn and Relearn: The Way Forward to A 21st Century Gamified Future Learning. · Zenodo (CERN European Organization for Nuclear Research) (2025) | TGRS Research Map | TGRS