Peril: A Level Design Tool for Games Education
This technical report presents Peril; a complete, playable video game framework containing a streamlined level creation system. Created using Unreal Engine 5, Peril provides students with a fully-featured, accessible framework for level design, incorporating a procedural assistance system which automates non-gameplay critical aspects of level layouts, such as walls and ceilings. Peril is used as a valuable pedagogic tool in games design education, supporting experiential learning and rapid prototyping- a task that is challenging to teach using base game engine tools. This paper describes the technical implementation of this procedural assistance approach, allowing practitioners and academics the means of incorporating these techniques into their own teaching.
Publication Details
- Journal
- Staffordshire Online Repository (Staffordshire University)
- Published
- 2025-09-12
- Primary Topic
- Image Processing and 3D Reconstruction
- Type
- article
- Field-Weighted Citation Impact
- 0.00