The gamification of generative AI interfaces

This article aims to examine the gamification-based engagement strategies embedded in web-based Generative Artificial Intelligence interfaces, drawing on interface and game studies and employing the Octalysis Tool framework (Chou 2016) as a taxonomic instrument. Specifically, it focuses on those strategies that frame AI as a toy, highlighting components, mechanics, and dynamics that resemanticize human–AI interaction in ludic terms. Adopting the perspective of critical media and interface studies, it questions whether a reproachful explanation is legitimate in the case of GAI interfaces. After discussing the inconsistencies of this position, the article proposes two possible directions: the first is comparative in nature, seeking to trace elements of continuity with contemporary media tools; the second is speculative, aiming to emphasize the gap between human–AI interaction practices and properly ludic forms of play with toys.

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Publication Details

Journal
Convergence The International Journal of Research into New Media Technologies
Published
2025-09-25
DOI
https://doi.org/10.1177/13548565251381468
Primary Topic
Geochemistry and Geologic Mapping
Type
article
Field-Weighted Citation Impact
0.00
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article

The gamification of generative AI interfaces

Convergence The International Journal of Research into New Media Technologies
Geochemistry and Geologic Mapping
article

The gamification of generative AI interfaces

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Abstract

This article aims to examine the gamification-based engagement strategies embedded in web-based Generative Artificial Intelligence interfaces, drawing on interface and game studies and employing the Octalysis Tool framework (Chou 2016) as a taxonomic instrument. Specifically, it focuses on those strategies that frame AI as a toy, highlighting components, mechanics, and dynamics that resemanticize human–AI interaction in ludic terms. Adopting the perspective of critical media and interface studies, it questions whether a reproachful explanation is legitimate in the case of GAI interfaces. After discussing the inconsistencies of this position, the article proposes two possible directions: the first is comparative in nature, seeking to trace elements of continuity with contemporary media tools; the second is speculative, aiming to emphasize the gap between human–AI interaction practices and properly ludic forms of play with toys.

Convergence The International Journal of Research into New Media TechnologiesVol. 32(1)
Université de Tours (FR)
Openalex Percentile: Top 27%
Geochemistry and Geologic Mapping
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