Pelatihan Pembelajaran Berbasis Games (Gamifikasi) bagi Guru-Guru SD di Desa Cisaat Kecamatan Ciater Kabupaten Subang

The Digital/Non-Digital Game-Based Learning (Gamification) training for elementary school teachers in Cisaat Village, Ciater District, Subang Regency, aims to improve teachers' understanding and skills in implementing innovative learning methods. Social Sciences learning is often considered boring due to a lack of interactivity, necessitating a new approach using games to improve student motivation and learning outcomes. This activity involved training conducted on June 25-26, 2024, using a tutorial method that included preparation, implementation, and evaluation. Through pretests and posttests, the evaluation showed a significant increase in participants' understanding of game-based learning. The questionnaire results showed a high level of participant satisfaction with the material presented and enthusiasm for implementing new techniques in learning. Thus, this training successfully enriched teachers' creativity and provided solutions to improve the quality of learning at the elementary school level.

Institutions

Publication Details

Journal
Jurnal ABDINUS Jurnal Pengabdian Nusantara
Published
2025-08-25
DOI
https://doi.org/10.29407/ja.v9i3.24843
Primary Topic
Geochemistry and Geologic Mapping
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Pelatihan Pembelajaran Berbasis Games (Gamifikasi) bagi Guru-Guru SD di Desa Cisaat Kecamatan Ciater Kabupaten Subang

Jurnal ABDINUS Jurnal Pengabdian Nusantara
Geochemistry and Geologic Mapping
article

Pelatihan Pembelajaran Berbasis Games (Gamifikasi) bagi Guru-Guru SD di Desa Cisaat Kecamatan Ciater Kabupaten Subang

article en

Abstract

The Digital/Non-Digital Game-Based Learning (Gamification) training for elementary school teachers in Cisaat Village, Ciater District, Subang Regency, aims to improve teachers' understanding and skills in implementing innovative learning methods. Social Sciences learning is often considered boring due to a lack of interactivity, necessitating a new approach using games to improve student motivation and learning outcomes. This activity involved training conducted on June 25-26, 2024, using a tutorial method that included preparation, implementation, and evaluation. Through pretests and posttests, the evaluation showed a significant increase in participants' understanding of game-based learning. The questionnaire results showed a high level of participant satisfaction with the material presented and enthusiasm for implementing new techniques in learning. Thus, this training successfully enriched teachers' creativity and provided solutions to improve the quality of learning at the elementary school level.

Jurnal ABDINUS Jurnal Pengabdian NusantaraVol. 9(3)
State University of Jakarta (ID)
Quality Education
Openalex Percentile: Top 29%
Geochemistry and Geologic Mapping
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.