Developing Flashcard Games to Teach Speaking Skill for Islamic Vocational High School Students

This research aims to create interesting learning materials to teach speaking skills to tenth-grade students at SMK Islam 1 Blitar. Traditional English teaching approaches sometimes fail to engage students and promote active speaking, resulting in minimal development. The study proposes using the Flashcards game for language learning to address this issue. The game promotes vocabulary mastery, speaking confidence, and active engagement. The game's effectiveness was evaluated through research and development, including a trial with 38 students. The Flashcards game considerably improved learning, with a questionnaire score of 81.4%, indicating validity. The evaluation showed that the game is an effective teaching tool. Research shows that interactive games, such as Flashcards, can improve students' speaking skills and create an interesting learning environment. This technique aligns with modern education trends that prioritize interactive, student-centered learning. In conclusion, the Flashcards game effectively improves speaking skills and student motivation.

Publication Details

Journal
Jurnal Pembelajaran dan Ilmu Pendidikan
Published
2025-05-31
DOI
https://doi.org/10.28926/jpip.v5i2.2182
Primary Topic
Pregnancy and preeclampsia studies
Type
article
Field-Weighted Citation Impact
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article

Developing Flashcard Games to Teach Speaking Skill for Islamic Vocational High School Students

Jurnal Pembelajaran dan Ilmu Pendidikan
Pregnancy and preeclampsia studies
article

Developing Flashcard Games to Teach Speaking Skill for Islamic Vocational High School Students

article en

Abstract

This research aims to create interesting learning materials to teach speaking skills to tenth-grade students at SMK Islam 1 Blitar. Traditional English teaching approaches sometimes fail to engage students and promote active speaking, resulting in minimal development. The study proposes using the Flashcards game for language learning to address this issue. The game promotes vocabulary mastery, speaking confidence, and active engagement. The game's effectiveness was evaluated through research and development, including a trial with 38 students. The Flashcards game considerably improved learning, with a questionnaire score of 81.4%, indicating validity. The evaluation showed that the game is an effective teaching tool. Research shows that interactive games, such as Flashcards, can improve students' speaking skills and create an interesting learning environment. This technique aligns with modern education trends that prioritize interactive, student-centered learning. In conclusion, the Flashcards game effectively improves speaking skills and student motivation.

Jurnal Pembelajaran dan Ilmu PendidikanVol. 5(2)
Quality Education
Openalex Percentile: Top 35%
Pregnancy and preeclampsia studies
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