Gamification as a Mechanism for SDG Sensitization: Integrating Game-Oriented Instruction in Higher Education
Abstract This research paper explores the innovative use of gamification as a tool for sensitizing students towards Sustainable Development Goals (SDGs) within higher education institutions. By aligning game-oriented instructional practices in undergraduate classrooms, this study aims to evaluate the effectiveness of interactive game-based learning in enhancing SDG awareness, engagement, and behavioural change among students. A multidisciplinary approach is developed and implemented to examine how gamified learning interventions can foster critical understanding and sustained commitment toward SDG-related themes.Gamification has become a fairly recent addition to the topics covered in the Simulation & Gaming journal.This domain “The domains addressed in the Simulation & Gaming journal. This method, aimed at shaping users’ behaviour and enhancing their engagement by embedding game design components into various procedures, practices, interfaces, etc.The field of simulation has a long history of using games to teach and raise awareness about sustainability issues.The number of games produced to this end has grown in recent years, with many new titles combining economic, societal, and environmental aspects in their approaches.
Institutions
- Department of Commerce (AU)
Publication Details
- Journal
- Zenodo (CERN European Organization for Nuclear Research)
- Published
- 2025-08-31
- DOI
- https://doi.org/10.5281/zenodo.17157794
- Primary Topic
- Geochemistry and Geologic Mapping
- Type
- article
- Field-Weighted Citation Impact
- 0.00