Gamification as a Mechanism for SDG Sensitization: Integrating Game-Oriented Instruction in Higher Education

Abstract This research paper explores the innovative use of gamification as a tool for sensitizing students towards Sustainable Development Goals (SDGs) within higher education institutions. By aligning game-oriented instructional practices in undergraduate classrooms, this study aims to evaluate the effectiveness of interactive game-based learning in enhancing SDG awareness, engagement, and behavioural change among students. A multidisciplinary approach is developed and implemented to examine how gamified learning interventions can foster critical understanding and sustained commitment toward SDG-related themes.Gamification has become a fairly recent addition to the topics covered in the Simulation & Gaming journal.This domain “The domains addressed in the Simulation & Gaming journal. This method, aimed at shaping users’ behaviour and enhancing their engagement by embedding game design components into various procedures, practices, interfaces, etc.The field of simulation has a long history of using games to teach and raise awareness about sustainability issues.The number of games produced to this end has grown in recent years, with many new titles combining economic, societal, and environmental aspects in their approaches.

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Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2025-08-31
DOI
https://doi.org/10.5281/zenodo.17157794
Primary Topic
Geochemistry and Geologic Mapping
Type
article
Field-Weighted Citation Impact
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article

Gamification as a Mechanism for SDG Sensitization: Integrating Game-Oriented Instruction in Higher Education

Zenodo (CERN European Organization for Nuclear Research)
Geochemistry and Geologic Mapping
article

Gamification as a Mechanism for SDG Sensitization: Integrating Game-Oriented Instruction in Higher Education

article en

Abstract

Abstract This research paper explores the innovative use of gamification as a tool for sensitizing students towards Sustainable Development Goals (SDGs) within higher education institutions. By aligning game-oriented instructional practices in undergraduate classrooms, this study aims to evaluate the effectiveness of interactive game-based learning in enhancing SDG awareness, engagement, and behavioural change among students. A multidisciplinary approach is developed and implemented to examine how gamified learning interventions can foster critical understanding and sustained commitment toward SDG-related themes.Gamification has become a fairly recent addition to the topics covered in the Simulation & Gaming journal.This domain “The domains addressed in the Simulation & Gaming journal. This method, aimed at shaping users’ behaviour and enhancing their engagement by embedding game design components into various procedures, practices, interfaces, etc.The field of simulation has a long history of using games to teach and raise awareness about sustainability issues.The number of games produced to this end has grown in recent years, with many new titles combining economic, societal, and environmental aspects in their approaches.

Zenodo (CERN European Organization for Nuclear Research)
Department of Commerce (AU)
Quality Education
Openalex Percentile: Top 34%
Geochemistry and Geologic Mapping
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