Designing Inclusive Language Learning Applications for the Visually Impaired: A Human Biology-Informed UX Approach

This study investigates the accessibility barriers that blind and visually impaired individuals encounter in mobile language learning applications. Using a mixed-methods research approach (quantitative and qualitative), data were collected through an online questionnaire completed by 100 blind and visually impaired users. The purpose of this research is not only to identify key challenges, such as an over-reliance on visual content and inadequate compatibility with assistive tools, but also to provide a practical roadmap for developers, based on a biological understanding of sensory substitution and the principles of user-centered design. The findings show that 36% of users have difficulty locating buttons and menus, while qualitative data indicate an urgent need for audio-first designs, haptic feedback, and full screen-reader support. This paper proposes practical frameworks for developing truly inclusive applications that enrich the learning experience for all users, regardless of their visual abilities.

Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2025-09-18
DOI
https://doi.org/10.5281/zenodo.17151189
Primary Topic
Geochemistry and Geologic Mapping
Type
article
Field-Weighted Citation Impact
0.00
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article

Designing Inclusive Language Learning Applications for the Visually Impaired: A Human Biology-Informed UX Approach

Zenodo (CERN European Organization for Nuclear Research)
Geochemistry and Geologic Mapping
article

Designing Inclusive Language Learning Applications for the Visually Impaired: A Human Biology-Informed UX Approach

article en

Abstract

This study investigates the accessibility barriers that blind and visually impaired individuals encounter in mobile language learning applications. Using a mixed-methods research approach (quantitative and qualitative), data were collected through an online questionnaire completed by 100 blind and visually impaired users. The purpose of this research is not only to identify key challenges, such as an over-reliance on visual content and inadequate compatibility with assistive tools, but also to provide a practical roadmap for developers, based on a biological understanding of sensory substitution and the principles of user-centered design. The findings show that 36% of users have difficulty locating buttons and menus, while qualitative data indicate an urgent need for audio-first designs, haptic feedback, and full screen-reader support. This paper proposes practical frameworks for developing truly inclusive applications that enrich the learning experience for all users, regardless of their visual abilities.

Zenodo (CERN European Organization for Nuclear Research)
Quality Education
Openalex Percentile: Top 35%
Geochemistry and Geologic Mapping
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