Exploring Digital Citizenship Through the Lens of Game-Based Learning

Socrates, a prominent philosopher from ancient Greece, asserted "I am a citizen, not of Athens or Greece, but of the world" (Peter, 1977 as cited in Suppo, 2013).His utterances suggested a level of citizenship that transcended beyond his ties to his home country.A similar result has been seen in our lives with the introduction of the Internet into our lives, as it caused a significant shift in our habits.The alterations are the most pronounced in the areas of communication and life perception.As a result of this occurrence, researchers began focusing more closely on the idea of digital citizenship (Corporation, n.d.).The notion of digital citizenship is critical for encouraging students to exhibit responsible and ethical behaviour while using technology.Game-based digital learning gives students an opportunity to experience a range of scenarios around issues that they may face in daily life.Education instills values, rights and responsibilities of a good citizen.As a 21 st century learner it becomes essential to teach students about citizenship that is global in nature and has no boundaries.A meta-analysis has been conducted to explore the potential benefits of game-based learning in order to understand digital citizenship in an academic setting.

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Publication Details

Journal
Educational Quest- An International Journal of Education and Applied Social Sciences
Published
2025-08-25
DOI
https://doi.org/10.30954/2230-7311.2.2025.13
Primary Topic
Geochemistry and Geologic Mapping
Type
article
Field-Weighted Citation Impact
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article

Exploring Digital Citizenship Through the Lens of Game-Based Learning

Educational Quest- An International Journal of Education and Applied Social Sciences
Geochemistry and Geologic Mapping
article

Exploring Digital Citizenship Through the Lens of Game-Based Learning

article en

Abstract

Socrates, a prominent philosopher from ancient Greece, asserted "I am a citizen, not of Athens or Greece, but of the world" (Peter, 1977 as cited in Suppo, 2013).His utterances suggested a level of citizenship that transcended beyond his ties to his home country.A similar result has been seen in our lives with the introduction of the Internet into our lives, as it caused a significant shift in our habits.The alterations are the most pronounced in the areas of communication and life perception.As a result of this occurrence, researchers began focusing more closely on the idea of digital citizenship (Corporation, n.d.).The notion of digital citizenship is critical for encouraging students to exhibit responsible and ethical behaviour while using technology.Game-based digital learning gives students an opportunity to experience a range of scenarios around issues that they may face in daily life.Education instills values, rights and responsibilities of a good citizen.As a 21 st century learner it becomes essential to teach students about citizenship that is global in nature and has no boundaries.A meta-analysis has been conducted to explore the potential benefits of game-based learning in order to understand digital citizenship in an academic setting.

Educational Quest- An International Journal of Education and Applied Social SciencesVol. 16(2)
University of Delhi (IN), Central Road Research Institute (IN)
Reduced inequalities
Openalex Percentile: Top 36%
Geochemistry and Geologic Mapping
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Exploring Digital Citizenship Through the Lens of Game-Based Learning · Educational Quest- An International Journal of Education and Applied Social Sciences (2025) | TGRS Research Map | TGRS