DEVELOPMENT OF INTERACTIVE LEARNING MEDIA BASED ON SMART APPS CREATOR TO IMPROVE MATH LEARNING OUTCOMES IN ELEMENTARY SCHOOL

This research aims to design interactive learning media using Smart Apps Creator, which is expected to improve students' mathematics learning outcomes regarding flat shapes. This study applies a Research and Development research approach using the ADDIE model as its methodology. This study involves 26 students in grade V from SDN 3 Mantingan as its subjects. The data collection techniques applied in this study include: 1) Results of material and media validation; 2) Questionnaires for teacher and student responses; 3) Learning outcome test questions in the form of multiple-choice pretest-posttest. Data analysis was conducted through the application of the N-gain tests and the paired sample t-test. The results of the study indicate that the product is rated as "Very Feasible" with a precentage of 87% from material experts and 93% from media experts. The teacher responsespracticality score reached 90% and the students 88% were in the, cate "Very Good" category. The N-gain test result of 0.76 which is categorized as high, while the paired sample t-test indicated a significant difference between the pre-test and post-test scores. This proves that interactive learning media is feasible, practical, and effective in improving mathematics learning outcomes.

Institutions

Publication Details

Journal
JURNAL PEMBELAJARAN DAN MATEMATIKA SIGMA (JPMS)
Published
2025-05-31
DOI
https://doi.org/10.36987/jpms.v11i1.7249
Primary Topic
Geochemistry and Geologic Mapping
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

DEVELOPMENT OF INTERACTIVE LEARNING MEDIA BASED ON SMART APPS CREATOR TO IMPROVE MATH LEARNING OUTCOMES IN ELEMENTARY SCHOOL

JURNAL PEMBELAJARAN DAN MATEMATIKA SIGMA (JPMS)
Geochemistry and Geologic Mapping
article

DEVELOPMENT OF INTERACTIVE LEARNING MEDIA BASED ON SMART APPS CREATOR TO IMPROVE MATH LEARNING OUTCOMES IN ELEMENTARY SCHOOL

article en

Abstract

This research aims to design interactive learning media using Smart Apps Creator, which is expected to improve students' mathematics learning outcomes regarding flat shapes. This study applies a Research and Development research approach using the ADDIE model as its methodology. This study involves 26 students in grade V from SDN 3 Mantingan as its subjects. The data collection techniques applied in this study include: 1) Results of material and media validation; 2) Questionnaires for teacher and student responses; 3) Learning outcome test questions in the form of multiple-choice pretest-posttest. Data analysis was conducted through the application of the N-gain tests and the paired sample t-test. The results of the study indicate that the product is rated as "Very Feasible" with a precentage of 87% from material experts and 93% from media experts. The teacher responsespracticality score reached 90% and the students 88% were in the, cate "Very Good" category. The N-gain test result of 0.76 which is categorized as high, while the paired sample t-test indicated a significant difference between the pre-test and post-test scores. This proves that interactive learning media is feasible, practical, and effective in improving mathematics learning outcomes.

JURNAL PEMBELAJARAN DAN MATEMATIKA SIGMA (JPMS)Vol. 11(1)
Universitas Nahdlatul Ulama Indonesia (ID), Universitas Islam Nahdlatul Ulama Jepara
Quality Education
Openalex Percentile: Top 38%
Geochemistry and Geologic Mapping
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.