INNOVATION IN VOCATIONAL EDUCATION: IMMERSIVE ENVIRONMENTS AND STEAM METHODOLOGIES FOR THE DEVELOPMENT OF TECHNICAL SKILLS: AN INTEGRATIVE REVIEW

This study evaluated the impact of immersive and hybrid learning environments on vocational education, focusing on teaching computer hardware. An integrative review was conducted from 21 October to 9 November, exploring STEAM methodologies, Design Thinking, and technologies like Virtual Reality (VR) and Augmented Reality (AR) that support hands-on learning for digital natives. The research examined how immersive (VR, AR) and hybrid (traditional and digital) environments affect practical hardware education and the role of STEAM, Design Thinking, and virtual classrooms in enhancing these methods. Articles from ResearchGate, ERIC, and ScienceDirect (published since 2020) were selected for relevance and methodological rigor. Findings suggest that immersive environments improve engagement and knowledge retention, especially in technical fields where VR and AR enable safe, simulated practices. STEAM methodologies and Design Thinking encourage problem-solving and creativity, preparing students for professional challenges. However, barriers such as cost and teacher training limit widespread adoption. Despite these challenges, integrating these technologies transforms vocational education, fostering practical skills and motivation. Further research on technological acceptance and long-term effects is recommended to optimize their implementation and effectiveness in education.

Institutions

Publication Details

Journal
Instituto Politécnico do Porto
Published
2025-03-16
DOI
https://doi.org/10.34630/pel.v8i1.6181
Primary Topic
Geochemistry and Geologic Mapping
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

INNOVATION IN VOCATIONAL EDUCATION: IMMERSIVE ENVIRONMENTS AND STEAM METHODOLOGIES FOR THE DEVELOPMENT OF TECHNICAL SKILLS: AN INTEGRATIVE REVIEW

Instituto Politécnico do Porto
Geochemistry and Geologic Mapping
article

INNOVATION IN VOCATIONAL EDUCATION: IMMERSIVE ENVIRONMENTS AND STEAM METHODOLOGIES FOR THE DEVELOPMENT OF TECHNICAL SKILLS: AN INTEGRATIVE REVIEW

article en

Abstract

This study evaluated the impact of immersive and hybrid learning environments on vocational education, focusing on teaching computer hardware. An integrative review was conducted from 21 October to 9 November, exploring STEAM methodologies, Design Thinking, and technologies like Virtual Reality (VR) and Augmented Reality (AR) that support hands-on learning for digital natives. The research examined how immersive (VR, AR) and hybrid (traditional and digital) environments affect practical hardware education and the role of STEAM, Design Thinking, and virtual classrooms in enhancing these methods. Articles from ResearchGate, ERIC, and ScienceDirect (published since 2020) were selected for relevance and methodological rigor. Findings suggest that immersive environments improve engagement and knowledge retention, especially in technical fields where VR and AR enable safe, simulated practices. STEAM methodologies and Design Thinking encourage problem-solving and creativity, preparing students for professional challenges. However, barriers such as cost and teacher training limit widespread adoption. Despite these challenges, integrating these technologies transforms vocational education, fostering practical skills and motivation. Further research on technological acceptance and long-term effects is recommended to optimize their implementation and effectiveness in education.

Instituto Politécnico do Porto
Universidade Politécnica do Cávado e do Ave (PT)
Openalex Percentile: Top 42%
Geochemistry and Geologic Mapping
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.