Using genetic programming to improve data collection for offline reinforcement learning

Offline Reinforcement Learning (RL) learns policies solely from fixed pre-collected datasets, making it applicable to use-cases where data collection is expensive or risky. Consequently, the performance of these offline learners is highly dependent on the dataset used. Still the questions of how this data is collected and what dataset characteristics are needed are not thoroughly investigated. Simultaneously, evolutionary methods have reemerged as a promising alternative to classic RL, leading to the field of evolutionary RL (EvoRL), combining the two learning paradigms to exploit their supplementary attributes. This study aims to join these research directions and examine the effects of Genetic Programming (GP) on dataset characteristics in RL and its potential to enhance the performance of offline RL algorithms. A comparative approach was employed, comparing Deep Q-Networks (DQN) and GP for data collection across multiple environments and collection modes. The exploration and exploitation capabilities of these methods were quantified and a comparative analysis was conducted to determine whether data collected through GP led to superior performance in multiple offline learners. The findings indicate that GP demonstrates strong and stable performance in generating high-quality experiences with competitive exploration. GP exhibited lower uncertainty in experience generation compared to DQN and produced high trajectory quality datasets across all environments. More offline algorithms showed statistically significant performance gains with GP-collected data than trained on DQN-collected trajectories. Furthermore, their performance was less dependent on the environment, as the GP consistently generated high-quality datasets. This study showcases the effective combination of GP's properties with offline learners, suggesting a promising avenue for future research in optimizing data collection for RL.

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Publication Details

Journal
Swarm and Evolutionary Computation
Published
2025-09-12
DOI
https://doi.org/10.1016/j.swevo.2025.102140
Primary Topic
Geochemistry and Geologic Mapping
Type
article
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article

Using genetic programming to improve data collection for offline reinforcement learning

Swarm and Evolutionary Computation
Geochemistry and Geologic Mapping
article

Using genetic programming to improve data collection for offline reinforcement learning

article en

Abstract

Offline Reinforcement Learning (RL) learns policies solely from fixed pre-collected datasets, making it applicable to use-cases where data collection is expensive or risky. Consequently, the performance of these offline learners is highly dependent on the dataset used. Still the questions of how this data is collected and what dataset characteristics are needed are not thoroughly investigated. Simultaneously, evolutionary methods have reemerged as a promising alternative to classic RL, leading to the field of evolutionary RL (EvoRL), combining the two learning paradigms to exploit their supplementary attributes. This study aims to join these research directions and examine the effects of Genetic Programming (GP) on dataset characteristics in RL and its potential to enhance the performance of offline RL algorithms. A comparative approach was employed, comparing Deep Q-Networks (DQN) and GP for data collection across multiple environments and collection modes. The exploration and exploitation capabilities of these methods were quantified and a comparative analysis was conducted to determine whether data collected through GP led to superior performance in multiple offline learners. The findings indicate that GP demonstrates strong and stable performance in generating high-quality experiences with competitive exploration. GP exhibited lower uncertainty in experience generation compared to DQN and produced high trajectory quality datasets across all environments. More offline algorithms showed statistically significant performance gains with GP-collected data than trained on DQN-collected trajectories. Furthermore, their performance was less dependent on the environment, as the GP consistently generated high-quality datasets. This study showcases the effective combination of GP's properties with offline learners, suggesting a promising avenue for future research in optimizing data collection for RL.

Swarm and Evolutionary ComputationVol. 99
Universidade Nova de Lisboa (PT)
Industry, innovation and infrastructure, Partnerships for the goals
Openalex Percentile: Top 43%
Geochemistry and Geologic Mapping
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