Bodily Self-Perception under Vestibular Galvanic Stimulation in Virtual Reality: A Replication and Extension of Karnath et al. (2019)

Virtual reality (VR) provides a tool for studying bodily self-perception by allowing the controlled manipulation of sensory inputs and body representations. Past studies produced inconclusive results regarding the impact of vestibular signals on body schema. For example, one study reported increased perceived hand sizes due to vestibular stimulation, while another study failed to show such an effect on perceived arm or leg length. We aimed to replicate the later study and added conditions to overcome potential shortcomings, particularly regarding the stimulation type and the stimulation intensity. Twenty participants engaged with an avatar seen from first person perspective in a VR setup, adjusting its arm to match their perceived arm length. Galvanic vestibular stimulation (GVS) was applied using both direct current (DC) GVS and alternating current (AC) GVS at intensities of 0.375 mA and 1 mA. VR allowed precise control over task conditions and immersive engagement with the virtual body, fostering a heightened sense of embodiment. Despite the immersive VR environment and novel stimulation methods, effects of DC-GVS and AC-GVS on avatars’ arm size were, as in the original study, absent. By highlighting the interaction between vestibular input and bodily representation within a VR framework, this study underscores the potential of immersive technologies to advance research on bodily self- perception. Future research should explore alternative VR paradigms and stimulation protocols to better capture subtle shifts in body schema. VR remains a promising avenue for disentangling the complex sensory processes underlying bodily self-awareness.

Institutions

Publication Details

Journal
Open Access CRIS of the University of Bern
Published
2025-09-09
DOI
https://doi.org/10.48620/91286
Primary Topic
Geochemistry and Geologic Mapping
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Bodily Self-Perception under Vestibular Galvanic Stimulation in Virtual Reality: A Replication and Extension of Karnath et al. (2019)

Open Access CRIS of the University of Bern
Geochemistry and Geologic Mapping
article

Bodily Self-Perception under Vestibular Galvanic Stimulation in Virtual Reality: A Replication and Extension of Karnath et al. (2019)

article en

Abstract

Virtual reality (VR) provides a tool for studying bodily self-perception by allowing the controlled manipulation of sensory inputs and body representations. Past studies produced inconclusive results regarding the impact of vestibular signals on body schema. For example, one study reported increased perceived hand sizes due to vestibular stimulation, while another study failed to show such an effect on perceived arm or leg length. We aimed to replicate the later study and added conditions to overcome potential shortcomings, particularly regarding the stimulation type and the stimulation intensity. Twenty participants engaged with an avatar seen from first person perspective in a VR setup, adjusting its arm to match their perceived arm length. Galvanic vestibular stimulation (GVS) was applied using both direct current (DC) GVS and alternating current (AC) GVS at intensities of 0.375 mA and 1 mA. VR allowed precise control over task conditions and immersive engagement with the virtual body, fostering a heightened sense of embodiment. Despite the immersive VR environment and novel stimulation methods, effects of DC-GVS and AC-GVS on avatars’ arm size were, as in the original study, absent. By highlighting the interaction between vestibular input and bodily representation within a VR framework, this study underscores the potential of immersive technologies to advance research on bodily self- perception. Future research should explore alternative VR paradigms and stimulation protocols to better capture subtle shifts in body schema. VR remains a promising avenue for disentangling the complex sensory processes underlying bodily self-awareness.

Open Access CRIS of the University of Bern
Institut für Psychologische Psychotherapie (DE), PATH To Reading (US)
Reduced inequalities
Openalex Percentile: Top 44%
Geochemistry and Geologic Mapping
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Bodily Self-Perception under Vestibular Galvanic Stimulation in Virtual Reality: A Replication and Extension of Karnath et al. (2019) · Open Access CRIS of the University of Bern (2025) | TGRS Research Map | TGRS