DEVELOPMENT AND EFFECTIVENESS TESTING OF QUARTET CARD GAMES AS A MORAL VALUE LEARNING MEDIA FOR CHILDREN AGED 6-12 YEARS

The cultivation of moral values in children aged 6-12 years is a challenge in the digital era, especially due to the high dependence of children on technological devices. This study aims to develop and test the effectiveness of quartet card game media as a means of learning moral values in a fun and interactive way. Using a quasi experiment approach with a One Group Pretest-Posttest design, five children aged 6-11 years became the research subjects. The game was designed to insert ten key moral values, such as honesty, responsibility, and tolerance, in a contextual and visual situation. Results showed an increase in children's average moral understanding scores from pretest to posttest. Although not all participants improved, the majority showed a positive response to the media used. Concrete values were easier to understand than abstract values such as creativity. Limited implementation time and number of participants were factors that affected the results. It can be concluded that the quartet card game has potential as an effective alternative educational media for moral values cultivation. Further development is recommended with longer trial duration, larger number of participants, and more in-depth content evaluation.

Publication Details

Journal
Journal of Scientech Research and Development
Published
2025-08-29
DOI
https://doi.org/10.56670/jsrd.v7i1.1182
Primary Topic
Geochemistry and Geologic Mapping
Type
article
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article

DEVELOPMENT AND EFFECTIVENESS TESTING OF QUARTET CARD GAMES AS A MORAL VALUE LEARNING MEDIA FOR CHILDREN AGED 6-12 YEARS

Journal of Scientech Research and Development
Geochemistry and Geologic Mapping
article

DEVELOPMENT AND EFFECTIVENESS TESTING OF QUARTET CARD GAMES AS A MORAL VALUE LEARNING MEDIA FOR CHILDREN AGED 6-12 YEARS

article en

Abstract

The cultivation of moral values in children aged 6-12 years is a challenge in the digital era, especially due to the high dependence of children on technological devices. This study aims to develop and test the effectiveness of quartet card game media as a means of learning moral values in a fun and interactive way. Using a quasi experiment approach with a One Group Pretest-Posttest design, five children aged 6-11 years became the research subjects. The game was designed to insert ten key moral values, such as honesty, responsibility, and tolerance, in a contextual and visual situation. Results showed an increase in children's average moral understanding scores from pretest to posttest. Although not all participants improved, the majority showed a positive response to the media used. Concrete values were easier to understand than abstract values such as creativity. Limited implementation time and number of participants were factors that affected the results. It can be concluded that the quartet card game has potential as an effective alternative educational media for moral values cultivation. Further development is recommended with longer trial duration, larger number of participants, and more in-depth content evaluation.

Journal of Scientech Research and DevelopmentVol. 7(1)
Quality Education
Openalex Percentile: Top 45%
Geochemistry and Geologic Mapping
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DEVELOPMENT AND EFFECTIVENESS TESTING OF QUARTET CARD GAMES AS A MORAL VALUE LEARNING MEDIA FOR CHILDREN AGED 6-12 YEARS · Journal of Scientech Research and Development (2025) | TGRS Research Map | TGRS