Solving Zero-Sum Games with Fewer Matrix-Vector Products

In this paper we consider the problem of computing an $ε$-approximate Nash Equilibrium of a zero-sum game in a payoff matrix $A \in \mathbb{R}^{m \times n}$ with $O(1)$-bounded entries given access to a matrix-vector product oracle for $A$ and its transpose $A^\top$. We provide a deterministic algorithm that solves the problem using $\tilde{O}(ε^{-8/9})$-oracle queries, where $\tilde{O}(\cdot)$ hides factors polylogarithmic in $m$, $n$, and $ε^{-1}$. Our result improves upon the state-of-the-art query complexity of $\tilde{O}(ε^{-1})$ established by [Nemirovski, 2004] and [Nesterov, 2005]. We obtain this result through a general framework that yields improved deterministic query complexities for solving a broader class of minimax optimization problems which includes computing a linear classifier (hard-margin support vector machine) as well as linear regression.

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ArXiv.org
Published
2025-09-04
Primary Topic
Geochemistry and Geologic Mapping
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article

Solving Zero-Sum Games with Fewer Matrix-Vector Products

ArXiv.org
Geochemistry and Geologic Mapping
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Solving Zero-Sum Games with Fewer Matrix-Vector Products

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Abstract

In this paper we consider the problem of computing an $ε$-approximate Nash Equilibrium of a zero-sum game in a payoff matrix $A \in \mathbb{R}^{m \times n}$ with $O(1)$-bounded entries given access to a matrix-vector product oracle for $A$ and its transpose $A^\top$. We provide a deterministic algorithm that solves the problem using $\tilde{O}(ε^{-8/9})$-oracle queries, where $\tilde{O}(\cdot)$ hides factors polylogarithmic in $m$, $n$, and $ε^{-1}$. Our result improves upon the state-of-the-art query complexity of $\tilde{O}(ε^{-1})$ established by [Nemirovski, 2004] and [Nesterov, 2005]. We obtain this result through a general framework that yields improved deterministic query complexities for solving a broader class of minimax optimization problems which includes computing a linear classifier (hard-margin support vector machine) as well as linear regression.

ArXiv.org
Openalex Percentile: Top 51%
Geochemistry and Geologic Mapping
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Solving Zero-Sum Games with Fewer Matrix-Vector Products · ArXiv.org (2025) | TGRS Research Map | TGRS