Development of Android-Based Learning Media on Web Programming Subjects at SMK Negeri 1 Ranah Ampek Hulu Tapan

The learning process in web programming subjects at SMK Negeri 1 Ranah Ampek Hulu Tapan has not been optimal, this is due to several problems, namely 1) the availability of limited learning media (books), 2) lack of student motivation to learn and 3) lack of understanding of learning materials. This condition causes students' scores to be low. Based on the results of observations, the completeness of students' scores in web programming subjects was 45%. The purpose of this research is to develop and produce valid and practical web programming learning media. The research method used in this study is Research and Development with the ADDIE model. This model consists of 5 stages, namely analysis, develop, design, implementation, and evaluate at each stage. This study involved 20 students in grade XI RPL who participated in web programming learning. The results of this research are in the form of Android-based learning software that can be used as a complement in learning, especially web programming subjects. This learning media has been tested using validity and practicality tests. The validity test of the learning media aspect was carried out by 3 lecturers with an average result of 85.72% and the learning material aspect was carried out by 3 teachers with an average result of 86.22%. Meanwhile, the practicality test was carried out by 2 teachers and 20 students and obtained an average practicality score of 89.15%.

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Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2025-07-23
DOI
https://doi.org/10.5281/zenodo.17052808
Primary Topic
Geochemistry and Geologic Mapping
Type
article
Field-Weighted Citation Impact
0.00
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article

Development of Android-Based Learning Media on Web Programming Subjects at SMK Negeri 1 Ranah Ampek Hulu Tapan

Zenodo (CERN European Organization for Nuclear Research)
Geochemistry and Geologic Mapping
article

Development of Android-Based Learning Media on Web Programming Subjects at SMK Negeri 1 Ranah Ampek Hulu Tapan

article en

Abstract

The learning process in web programming subjects at SMK Negeri 1 Ranah Ampek Hulu Tapan has not been optimal, this is due to several problems, namely 1) the availability of limited learning media (books), 2) lack of student motivation to learn and 3) lack of understanding of learning materials. This condition causes students' scores to be low. Based on the results of observations, the completeness of students' scores in web programming subjects was 45%. The purpose of this research is to develop and produce valid and practical web programming learning media. The research method used in this study is Research and Development with the ADDIE model. This model consists of 5 stages, namely analysis, develop, design, implementation, and evaluate at each stage. This study involved 20 students in grade XI RPL who participated in web programming learning. The results of this research are in the form of Android-based learning software that can be used as a complement in learning, especially web programming subjects. This learning media has been tested using validity and practicality tests. The validity test of the learning media aspect was carried out by 3 lecturers with an average result of 85.72% and the learning material aspect was carried out by 3 teachers with an average result of 86.22%. Meanwhile, the practicality test was carried out by 2 teachers and 20 students and obtained an average practicality score of 89.15%.

Zenodo (CERN European Organization for Nuclear Research)
Universitas PGRI Semarang (ID)
Quality Education
Openalex Percentile: Top 53%
Geochemistry and Geologic Mapping
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