Learning Game-Playing Agents with Generative Code Optimization

We present a generative optimization approach for learning game-playing agents, where policies are represented as Python programs and refined using large language models (LLMs). Our method treats decision-making policies as self-evolving code, with current observation as input and an in-game action as output, enabling agents to self-improve through execution traces and natural language feedback with minimal human intervention. Applied to Atari games, our game-playing Python program achieves performance competitive with deep reinforcement learning (RL) baselines while using significantly less training time and much fewer environment interactions. This work highlights the promise of programmatic policy representations for building efficient, adaptable agents capable of complex, long-horizon reasoning.

Publication Details

Journal
ArXiv.org
Published
2025-08-27
Primary Topic
Geochemistry and Geologic Mapping
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article
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article

Learning Game-Playing Agents with Generative Code Optimization

ArXiv.org
Geochemistry and Geologic Mapping
article

Learning Game-Playing Agents with Generative Code Optimization

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Abstract

We present a generative optimization approach for learning game-playing agents, where policies are represented as Python programs and refined using large language models (LLMs). Our method treats decision-making policies as self-evolving code, with current observation as input and an in-game action as output, enabling agents to self-improve through execution traces and natural language feedback with minimal human intervention. Applied to Atari games, our game-playing Python program achieves performance competitive with deep reinforcement learning (RL) baselines while using significantly less training time and much fewer environment interactions. This work highlights the promise of programmatic policy representations for building efficient, adaptable agents capable of complex, long-horizon reasoning.

ArXiv.org
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Geochemistry and Geologic Mapping
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Learning Game-Playing Agents with Generative Code Optimization · ArXiv.org (2025) | TGRS Research Map | TGRS