Motivation genom gamification : Digitala skrivverktyg för yngre elever
This bachelor’s thesis explores how a digital gamified writing tool can influence students’ motivation and creativity in writing education. The tool, Skriväventyr, allows students to build a visual story world through writing, while receiving guidance from an AI character and being rewarded with points, avatars, and visual changes. The study is based on a qualitative survey conducted with primary school teachers. The results show that many teachers perceive the tool as motivating, especially because what students write becomes visible and directly affects the narrative. Game elements such as avatars, point systems, and missions were highlighted as engaging. At the same time, several areas for improvement were identified, particularly regarding accessibility for students with reading and writing difficulties, the need for text-to-speech functions, and clearer instructions. Several teachers also requested more options for customizing assignments. The study concludes that Skriväventyr has great potential as a creative and enjoyable tool for writing instruction, but further development is needed to meet diverse student needs and strengthen teacher control over the content.
Publication Details
- Journal
- KTH Publication Database DiVA (KTH Royal Institute of Technology)
- Published
- 2025-01-01
- Primary Topic
- Geochemistry and Geologic Mapping
- Type
- article
- Field-Weighted Citation Impact
- 0.00