Narrative Space in VR Film: A comparative analysis of cinematic virtual reality and slow cinema

This master’s thesis explores the intersection between cinematic virtual reality (VR) and slow cinema, focusing on their narrative space and time dynamics. Through a dialogue between these two mediums(genres), the thesis aims to delineate how cinematic VR can draw from the spatial and temporal formal devices of slow cinema. By providing definitions of cinematic VR and slow cinema and identifying how each medium specifically employ narrative space and time, coupled with content analysis of exemplary case studies from both mediums, this research seeks to identify translatable elements of slow cinema for cinematic VR both in theories and in the realm of practice. The study contributes to the understanding of ideal time and space for storytelling in VR, aspiring to the potential remediation of slow cinema aesthetics to envision a ‘slow VR’ genre.

Publication Details

Journal
ePublications (Technical University of Cologne)
Published
2025-01-01
DOI
https://doi.org/10.57683/epub-2994
Primary Topic
Geochemistry and Geologic Mapping
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Narrative Space in VR Film: A comparative analysis of cinematic virtual reality and slow cinema

ePublications (Technical University of Cologne)
Geochemistry and Geologic Mapping
article

Narrative Space in VR Film: A comparative analysis of cinematic virtual reality and slow cinema

article en

Abstract

This master’s thesis explores the intersection between cinematic virtual reality (VR) and slow cinema, focusing on their narrative space and time dynamics. Through a dialogue between these two mediums(genres), the thesis aims to delineate how cinematic VR can draw from the spatial and temporal formal devices of slow cinema. By providing definitions of cinematic VR and slow cinema and identifying how each medium specifically employ narrative space and time, coupled with content analysis of exemplary case studies from both mediums, this research seeks to identify translatable elements of slow cinema for cinematic VR both in theories and in the realm of practice. The study contributes to the understanding of ideal time and space for storytelling in VR, aspiring to the potential remediation of slow cinema aesthetics to envision a ‘slow VR’ genre.

ePublications (Technical University of Cologne)
Reduced inequalities
Openalex Percentile: Top 65%
Geochemistry and Geologic Mapping
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.