Comparative Analysis of UAV Path Planning Algorithms for Efficient Navigation in Urban 3D Environments

The most crucial challenges for UAVs are planning paths and avoiding obstacles in their way. In recent years, a wide variety of path-planning algorithms have been developed. These algorithms have successfully solved path-planning problems; however, they suffer from multiple challenges and limitations. To test the effectiveness and efficiency of three widely used algorithms, namely A*, RRT*, and Particle Swarm Optimization (PSO), this paper conducts extensive experiments in 3D urban city environments cluttered with obstacles. Three experiments were designed with two scenarios each to test the aforementioned algorithms. These experiments consider different city map sizes, different altitudes, and varying obstacle densities and sizes in the environment. According to the experimental results, the A* algorithm outperforms the others in both computation efficiency and path quality. PSO is especially suitable for tight turns and dense environments, and RRT* offers a balance and works well across all experiments due to its randomized approach to finding solutions.

Publication Details

Journal
ArXiv.org
Published
2025-08-22
Primary Topic
Geochemistry and Geologic Mapping
Type
article
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article

Comparative Analysis of UAV Path Planning Algorithms for Efficient Navigation in Urban 3D Environments

ArXiv.org
Geochemistry and Geologic Mapping
article

Comparative Analysis of UAV Path Planning Algorithms for Efficient Navigation in Urban 3D Environments

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Abstract

The most crucial challenges for UAVs are planning paths and avoiding obstacles in their way. In recent years, a wide variety of path-planning algorithms have been developed. These algorithms have successfully solved path-planning problems; however, they suffer from multiple challenges and limitations. To test the effectiveness and efficiency of three widely used algorithms, namely A*, RRT*, and Particle Swarm Optimization (PSO), this paper conducts extensive experiments in 3D urban city environments cluttered with obstacles. Three experiments were designed with two scenarios each to test the aforementioned algorithms. These experiments consider different city map sizes, different altitudes, and varying obstacle densities and sizes in the environment. According to the experimental results, the A* algorithm outperforms the others in both computation efficiency and path quality. PSO is especially suitable for tight turns and dense environments, and RRT* offers a balance and works well across all experiments due to its randomized approach to finding solutions.

ArXiv.org
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Geochemistry and Geologic Mapping
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