P‐31: A Novel Mura Compensation Algorithm for VR Displays

The compensation of Mura defects is a key concern for enhancing image quality in display manufacturing. The Mura compensation method should be tailored to the specific characteristics of each application, such as automotive, notebook PCs, and virtual reality (VR) systems. VR applications, in particular, require compensation that accounts for additional luminance degradation and position adjustments due to lens shape, with area‐power efficiency also being important. In this paper, we propose a Mura compensation algorithm that effectively improves luminance uniformity of VR displays. In addition, a compression method is applied, which reduces memory requirements while minimizing data loss, considering area‐power efficiency. Our verification results on a test system with VR displays show that the proposed algorithm can achieve high luminance uniformity in the unique shape of VR displays and reduce implementation complexity with compressed compensation data.

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Publication Details

Journal
SID Symposium Digest of Technical Papers
Published
2025-06-01
DOI
https://doi.org/10.1002/sdtp.18492
Primary Topic
Geochemistry and Geologic Mapping
Type
article
Field-Weighted Citation Impact
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article

P‐31: A Novel Mura Compensation Algorithm for VR Displays

SID Symposium Digest of Technical Papers
Geochemistry and Geologic Mapping
article

P‐31: A Novel Mura Compensation Algorithm for VR Displays

article en

Abstract

The compensation of Mura defects is a key concern for enhancing image quality in display manufacturing. The Mura compensation method should be tailored to the specific characteristics of each application, such as automotive, notebook PCs, and virtual reality (VR) systems. VR applications, in particular, require compensation that accounts for additional luminance degradation and position adjustments due to lens shape, with area‐power efficiency also being important. In this paper, we propose a Mura compensation algorithm that effectively improves luminance uniformity of VR displays. In addition, a compression method is applied, which reduces memory requirements while minimizing data loss, considering area‐power efficiency. Our verification results on a test system with VR displays show that the proposed algorithm can achieve high luminance uniformity in the unique shape of VR displays and reduce implementation complexity with compressed compensation data.

SID Symposium Digest of Technical PapersVol. 56(1)
Aqua Metrology Systems (United States) (US)
Affordable and clean energy
Openalex Percentile: Top 69%
Geochemistry and Geologic Mapping
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P‐31: A Novel Mura Compensation Algorithm for VR Displays · SID Symposium Digest of Technical Papers (2025) | TGRS Research Map | TGRS