39‐3: <i>Invited Paper:</i> Novel Method for Ultra‐High‐Resolution VR Display System
The purpose of this paper is to provide a novel solution for an ultra‐high‐resolution VR display system. This solution separates the rendering and transmission of fixed backgrounds and changing foregrounds, and combines it with gaze‐based high and low definition rendering techniques, significantly reducing the consumption of SOC computing resources and bandwidth requirements for scene rendering. Additionally, by integrating display‐side time warping technology, it avoids the black edges introduced by rapid head movements, offering a new path for the transmission and display of ultra‐high‐resolution VR systems.
Institutions
- BOE Technology Group (China) (CN)
Publication Details
- Journal
- SID Symposium Digest of Technical Papers
- Published
- 2025-06-01
- DOI
- https://doi.org/10.1002/sdtp.18210
- Primary Topic
- Theoretical and Computational Physics
- Type
- article
- Field-Weighted Citation Impact
- 0.00