39‐3: <i>Invited Paper:</i> Novel Method for Ultra‐High‐Resolution VR Display System

The purpose of this paper is to provide a novel solution for an ultra‐high‐resolution VR display system. This solution separates the rendering and transmission of fixed backgrounds and changing foregrounds, and combines it with gaze‐based high and low definition rendering techniques, significantly reducing the consumption of SOC computing resources and bandwidth requirements for scene rendering. Additionally, by integrating display‐side time warping technology, it avoids the black edges introduced by rapid head movements, offering a new path for the transmission and display of ultra‐high‐resolution VR systems.

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Publication Details

Journal
SID Symposium Digest of Technical Papers
Published
2025-06-01
DOI
https://doi.org/10.1002/sdtp.18210
Primary Topic
Theoretical and Computational Physics
Type
article
Field-Weighted Citation Impact
0.00
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article

39‐3: Invited Paper: Novel Method for Ultra‐High‐Resolution VR Display System

SID Symposium Digest of Technical Papers
Theoretical and Computational Physics
article

39‐3: Invited Paper: Novel Method for Ultra‐High‐Resolution VR Display System

article en

Abstract

The purpose of this paper is to provide a novel solution for an ultra‐high‐resolution VR display system. This solution separates the rendering and transmission of fixed backgrounds and changing foregrounds, and combines it with gaze‐based high and low definition rendering techniques, significantly reducing the consumption of SOC computing resources and bandwidth requirements for scene rendering. Additionally, by integrating display‐side time warping technology, it avoids the black edges introduced by rapid head movements, offering a new path for the transmission and display of ultra‐high‐resolution VR systems.

SID Symposium Digest of Technical PapersVol. 56(1)
BOE Technology Group (China) (CN)
Openalex Percentile: Top 43%
Theoretical and Computational Physics
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