Scoping Aesthetic Experience in HCI and Product Design: A Framing of the Literature Through the Dimensions of Contrast

Aesthetic experience is a heterogeneous concept adopted in HCI and Product Design literature with various meanings and changing scopes. This paper presents a review of the literature that define, model, or frame aesthetic experience or discuss it as a type or an element of user/human experience. The review reveals three main dimensions that cause diversity regarding the ways aesthetic experience is handled in relation to user experience, which are i) the coverage of the levels of cognition, (ii) the centrality of design attributes, and (iii) the attribution of value. The paper also elaborates on and visually demonstrates the correlations among varied characterizations of the concept. It provides designers and design researchers with solid reference points to position their approach to aesthetic experience during their interventions in the research and development of new products and interactions.

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Publication Details

Journal
International Journal of Human-Computer Interaction
Published
2025-08-14
DOI
https://doi.org/10.1080/10447318.2025.2543557
Primary Topic
Theoretical and Computational Physics
Type
article
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article

Scoping Aesthetic Experience in HCI and Product Design: A Framing of the Literature Through the Dimensions of Contrast

International Journal of Human-Computer Interaction
Theoretical and Computational Physics
article

Scoping Aesthetic Experience in HCI and Product Design: A Framing of the Literature Through the Dimensions of Contrast

article en

Abstract

Aesthetic experience is a heterogeneous concept adopted in HCI and Product Design literature with various meanings and changing scopes. This paper presents a review of the literature that define, model, or frame aesthetic experience or discuss it as a type or an element of user/human experience. The review reveals three main dimensions that cause diversity regarding the ways aesthetic experience is handled in relation to user experience, which are i) the coverage of the levels of cognition, (ii) the centrality of design attributes, and (iii) the attribution of value. The paper also elaborates on and visually demonstrates the correlations among varied characterizations of the concept. It provides designers and design researchers with solid reference points to position their approach to aesthetic experience during their interventions in the research and development of new products and interactions.

International Journal of Human-Computer InteractionVol. 42(7)
Middle East Technical University (TR)
Openalex Percentile: Top 46%
Theoretical and Computational Physics
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