A Gentle Wakeup Call: Symmetry Breaking with Less Collision Cost

The wakeup problem addresses the fundamental challenge of symmetry breaking. Initially, n devices share a time-slotted multiple access channel, which models wireless communication. A transmission succeeds if exactly one device sends in a slot; if two or more transmit, a collision occurs and none succeed. The goal is to achieve a single successful transmission efficiently. Prior work on wakeup primarily analyzes latency -- the number of slots until the first success. However, in many modern systems, each collision incurs a nontrivial delay, C, which prior analyses neglect. Consequently, although existing algorithms achieve polylogarithmic-in-n latency, they still suffer a delay of Ω(C) due to collisions. Here, we design and analyze a randomized wakeup algorithm, Aim-High. When C is sufficiently large with respect to n, Aim-High has expected latency and expected total cost of collisions that are nearly O(\sqrt{C}); otherwise, both quantities are O(poly{\log n}). Finally, for a well-studied class of algorithms, we establish a trade-off between latency and expected total cost of collisions.

Publication Details

Journal
ArXiv.org
Published
2025-08-14
Primary Topic
Geochemistry and Geologic Mapping
Type
article
Field-Weighted Citation Impact
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article

A Gentle Wakeup Call: Symmetry Breaking with Less Collision Cost

ArXiv.org
Geochemistry and Geologic Mapping
article

A Gentle Wakeup Call: Symmetry Breaking with Less Collision Cost

article en

Abstract

The wakeup problem addresses the fundamental challenge of symmetry breaking. Initially, n devices share a time-slotted multiple access channel, which models wireless communication. A transmission succeeds if exactly one device sends in a slot; if two or more transmit, a collision occurs and none succeed. The goal is to achieve a single successful transmission efficiently. Prior work on wakeup primarily analyzes latency -- the number of slots until the first success. However, in many modern systems, each collision incurs a nontrivial delay, C, which prior analyses neglect. Consequently, although existing algorithms achieve polylogarithmic-in-n latency, they still suffer a delay of Ω(C) due to collisions. Here, we design and analyze a randomized wakeup algorithm, Aim-High. When C is sufficiently large with respect to n, Aim-High has expected latency and expected total cost of collisions that are nearly O(\sqrt{C}); otherwise, both quantities are O(poly{\log n}). Finally, for a well-studied class of algorithms, we establish a trade-off between latency and expected total cost of collisions.

ArXiv.org
Openalex Percentile: Top 72%
Geochemistry and Geologic Mapping
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